/// <summary> /// On start, start walking /// </summary> protected void Start() { WalkMovement walkMovement = GetComponent<WalkMovement>(); walkMovement.inputWalkDirection = 1; }
protected void Awake() { walkMovement = FindObjectOfType <WalkMovement>(); audioManager = FindObjectOfType <AudioManager>(); }
protected void Awake() { myBody = GetComponent <Rigidbody2D>(); floorDetector = GetComponent <FloorDetector>(); walkMovement = GetComponent <WalkMovement>(); }
protected void Awake() { dragonController = FindObjectOfType <DragonController>(); player = FindObjectOfType <TurnAround>(); walkMovement = FindObjectOfType <WalkMovement>(); }