IEnumerator FadeOutAnimation() { fadeAnim.Play(SceneFaderAnimations.fadeOut); yield return(StartCoroutine(WaittingCoroutine.RealSeconds(1.0f))); fadeCanvas.SetActive(false); }
IEnumerator FadeInAnimation(string sceneName) { fadeCanvas.SetActive(true); fadeAnim.Play(SceneFaderAnimations.fadeIn); yield return(StartCoroutine(WaittingCoroutine.RealSeconds(0.7f))); OnLoadScene(sceneName); FadeOut(); }