protected virtual void OnLeaveRoom(LeaveRoomEvent e) { Debug.Log(this.GetType().ToString() + ": " + "LeaveRoomEvent !!! Zone:" + e.ZoneId + " Room:" + e.RoomId); if (EventLeaveRoom != null) { //Debug.Log(LogEvent(EventLeaveRoom)); EventLeaveRoom(e); } WaitingView waiting = GameObject.FindObjectOfType <WaitingView>(); if (waiting) { waiting.Close(); } }