コード例 #1
0
ファイル: ArchaeologyAI.cs プロジェクト: Dolany/DolanyAI
        public bool Reborn(MsgInformationEx MsgDTO, object[] param)
        {
            var archaeologist = Archaeologist.Get(MsgDTO.FromQQ);

            if (!archaeologist.IsDead)
            {
                MsgSender.PushMsg(MsgDTO, "活着的人,是不需要复活的!");
                return(false);
            }

            var asset = ArchAsset.Get(MsgDTO.FromQQ);

            if (asset.RedStarStone < 1)
            {
                MsgSender.PushMsg(MsgDTO, $"你没有足够的赤星石来复活!({asset.RedStarStone}/1)");
                return(false);
            }

            var msg = $"此操作将会花费赤星石*1,你当前剩余赤星石({asset.RedStarStone})颗,是否确认?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO, msg, 10))
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            asset.RedStarStone--;
            archaeologist.RebornTime = DateTime.Now;

            asset.Update();
            archaeologist.Update();

            MsgSender.PushMsg(MsgDTO, "祈愿成功!");
            return(true);
        }
コード例 #2
0
ファイル: ShoppingAI.cs プロジェクト: Dolany/DolanyAI
        private bool SellItem(MsgInformationEx MsgDTO, DriftBottleItemModel item, int count = 1)
        {
            var record = ItemCollectionRecord.Get(MsgDTO.FromQQ);

            if (!record.CheckItem(item.Name, count))
            {
                MsgSender.PushMsg(MsgDTO, "你的背包里没有足够多的该物品!");
                return(false);
            }

            var price = HonorSvc.GetItemPrice(item, MsgDTO.FromQQ);
            var msg   = $"贩卖 {item.Name}*{count} 将获得 {(price * count).CurencyFormat()},是否确认贩卖?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO, msg))
            {
                MsgSender.PushMsg(MsgDTO, "交易取消!");
                return(false);
            }

            var osPerson = OSPerson.GetPerson(MsgDTO.FromQQ);

            TransHelper.SellItemToShop(item.Name, osPerson, count);
            osPerson.Update();

            MsgSender.PushMsg(MsgDTO, $"贩卖成功!你当前拥有金币 {osPerson.Golds.CurencyFormat()}");
            return(true);
        }
コード例 #3
0
ファイル: ChessAgainstAI.cs プロジェクト: Dolany/DolanyAI
        public bool Fight(MsgInformationEx MsgDTO, object[] param)
        {
            var aimNum = (long)param[0];

            if (MsgDTO.FromQQ == aimNum)
            {
                MsgSender.PushMsg(MsgDTO, "你无法跟自己对决!");
                return(false);
            }

            if (BindAiSvc.AllAiNums.Contains(aimNum))
            {
                MsgSender.PushMsg(MsgDTO, "鱼唇的人类,你无法挑战ai的威严!");
                return(false);
            }

            if (ChessSvc.IsGroupInPlaying(MsgDTO.FromGroup))
            {
                MsgSender.PushMsg(MsgDTO, "本群正在进行一场对决,请稍后再试!");
                return(false);
            }

            if (OSPersonBuff.CheckBuff(MsgDTO.FromQQ, "黄砂"))
            {
                MsgSender.PushMsg(MsgDTO, "你当前无法进行挑战!(黄砂)");
                return(false);
            }

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimNum, $"{CodeApi.Code_At(MsgDTO.FromQQ)} 正在向你发起一场对决,是否接受?", MsgDTO.BindAi, 10))
            {
                MsgSender.PushMsg(MsgDTO, "对决取消!");
                return(false);
            }

            if (ChessSvc.IsQQInPlaying(MsgDTO.FromQQ))
            {
                MsgSender.PushMsg(MsgDTO, "你正在进行一场对决,请稍后再试!");
                return(false);
            }

            if (ChessSvc.IsQQInPlaying(aimNum))
            {
                MsgSender.PushMsg(MsgDTO, "你的对手正在进行一场对决,请稍后再试!");
                return(false);
            }

            ChessSvc.StartAGame(MsgDTO.FromGroup, MsgDTO.FromQQ, aimNum, (GroupNum, QQNum, Msg, judge) =>
            {
                var msg       = MsgDTO.Clone();
                msg.FromQQ    = QQNum;
                msg.FromGroup = GroupNum;

                var info = WaiterSvc.WaitForInformation(msg, Msg,
                                                        information => information.FromGroup == GroupNum && information.FromQQ == QQNum && judge(information.Msg), 10, true);
                return(info == null ? string.Empty : info.Msg);
            }, MsgDTO.BindAi);

            return(true);
        }
コード例 #4
0
ファイル: ShoppingAI.cs プロジェクト: Dolany/DolanyAI
        private bool DealDiet(MsgInformationEx MsgDTO, string name, long aimQQ, int price)
        {
            var aimDietRec = CookingRecord.Get(aimQQ);

            if (!aimDietRec.CheckDiet(name))
            {
                MsgSender.PushMsg(MsgDTO, "对方没有该菜肴!");
                return(false);
            }

            var dietModel = CookingDietSvc[name];

            if (dietModel.EstimatedPrice < price)
            {
                MsgSender.PushMsg(MsgDTO, $"交易价格不能低于该菜肴的成本价格({dietModel.EstimatedPrice.CurencyFormat()})!");
                return(false);
            }

            var sourceOSPerson = OSPerson.GetPerson(MsgDTO.FromQQ);
            var fee            = OSPersonBuff.CheckBuff(MsgDTO.FromQQ, "苍天") ? 0 : price / 20;

            if (sourceOSPerson.Golds < price + fee)
            {
                MsgSender.PushMsg(MsgDTO, "你没有足够的金币来支付!");
                return(false);
            }

            var count = aimDietRec.CookedDietDic[name];
            var msg   = $"收到来自 {CodeApi.Code_At(MsgDTO.FromQQ)} 的交易请求:\r\n" +
                        $"希望得到的菜肴:{name}\r\n" +
                        $"价格:{price.CurencyFormat()}({dietModel.EstimatedPrice.CurencyFormat()})\r\n" +
                        $"你当前持有:{count}个,是否确认交易?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimQQ, msg, MsgDTO.BindAi, 10))
            {
                MsgSender.PushMsg(MsgDTO, "交易取消!");
                return(false);
            }

            var sourceDietRec = CookingRecord.Get(MsgDTO.FromQQ);

            sourceDietRec.AddDiet(name);
            sourceDietRec.Update();

            aimDietRec.DietConsume(name);
            aimDietRec.Update();

            sourceOSPerson.Golds -= price + fee;
            sourceOSPerson.Update();

            var aimOSPerson = OSPerson.GetPerson(aimQQ);

            aimOSPerson.Golds += price;
            aimOSPerson.Update();

            MsgSender.PushMsg(MsgDTO, "交易完毕!");
            return(true);
        }
コード例 #5
0
        public bool Xunyuan(MsgInformationEx MsgDTO, object[] param)
        {
            var aimQQ = (long)param[0];

            if (aimQQ == MsgDTO.FromQQ)
            {
                MsgSender.PushMsg(MsgDTO, "你无法和自己寻缘!");
                return(false);
            }

            if (!XunYuanMgr.CheckGroup(MsgDTO.FromGroup))
            {
                MsgSender.PushMsg(MsgDTO, "此群正在进行一场寻缘,请稍候再试!");
                return(false);
            }

            if (!XunYuanMgr.CheckQQNum(MsgDTO.FromQQ))
            {
                MsgSender.PushMsg(MsgDTO, "你正在进行一场寻缘,请稍候再试!");
                return(false);
            }

            if (!XunYuanMgr.CheckQQNum(aimQQ))
            {
                MsgSender.PushMsg(MsgDTO, "对方正在进行一场寻缘,请稍候再试!");
                return(false);
            }

            var msg = $"{CodeApi.Code_At(aimQQ)} 你正被邀请参加一次寻缘,是否同意?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimQQ, msg, MsgDTO.BindAi))
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            var Gamers = new[] { MsgDTO.FromQQ, aimQQ }.Select(p =>
            {
                var armerRecord = PersonArmerRecord.Get(p);
                var osPerson    = OSPerson_Doremi.GetPerson(p);
                var levelModel  = LevelSvc.GetByLevel(osPerson.Level);

                var battleArmers = Rander.RandSort(armerRecord.Armers.ToArray()).Take(10).ToDictionary(a => a.Key, a => a.Value);
                return(new XunYuanGamingModel()
                {
                    QQNum = p,
                    Armers = battleArmers,
                    EscapeArmers = armerRecord.EscapeArmers,
                    BasicHP = levelModel.HP,
                    HP = levelModel.HP + ArmerSvc.CountHP(battleArmers),
                    BasicAttack = levelModel.Atk,
                    Attack = levelModel.Atk + ArmerSvc.CountAtk(battleArmers)
                });
            }).ToArray();

            XunYuanMgr.StartGame(Gamers, MsgDTO.FromGroup, MsgDTO.BindAi);
            return(true);
        }
コード例 #6
0
ファイル: ShoppingAI.cs プロジェクト: Dolany/DolanyAI
        public bool SellRedundant(MsgInformationEx MsgDTO, object[] param)
        {
            if (OSPersonBuff.CheckBuff(MsgDTO.FromQQ, "快晴"))
            {
                MsgSender.PushMsg(MsgDTO, "你无法进行该操作!(快晴)");
                return(false);
            }

            var record = ItemCollectionRecord.Get(MsgDTO.FromQQ);
            var ics    = record.HonorCollections.Values.SelectMany(hc => hc.Items.Where(p => p.Value > 1)).ToList();

            if (ics.IsNullOrEmpty())
            {
                MsgSender.PushMsg(MsgDTO, "你没有任何多余的物品!");
                return(false);
            }

            var ictm = ics.Select(p => new
            {
                p.Key,
                Count   = p.Value - 1,
                IsLimit = HonorSvc.IsLimitItem(p.Key),
                Price   = HonorSvc.GetItemPrice(HonorSvc.FindItem(p.Key), MsgDTO.FromQQ)
            }).ToList();
            var msg = $"你即将贩卖{ictm.Sum(i => i.Count)}件物品," +
                      $"其中有{ictm.Count(i => i.IsLimit)}件限定物品," +
                      $"共价值{ictm.Sum(p => p.Price * p.Count).CurencyFormat()},是否继续?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO, msg))
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            foreach (var ic in ictm)
            {
                record.ItemConsume(ic.Key, ic.Count);
            }
            record.Update();

            var osPerson = OSPerson.GetPerson(MsgDTO.FromQQ);

            osPerson.Golds += ictm.Sum(p => p.Price * p.Count);
            osPerson.Update();

            MsgSender.PushMsg(MsgDTO, $"贩卖成功,你当前拥有{osPerson.Golds.CurencyFormat()}!");
            return(true);
        }
コード例 #7
0
ファイル: GiftAI.cs プロジェクト: Dolany/DolanyAI
        public bool MakeGift(MsgInformationEx MsgDTO, object[] param)
        {
            var name = param[0] as string;
            var gift = GiftSvc[name];

            if (gift == null)
            {
                MsgSender.PushMsg(MsgDTO, "未查找到该礼物!");
                return(false);
            }

            var sellingGifts = GiftSvc.SellingGifts;

            if (sellingGifts.All(p => p.Name != name))
            {
                MsgSender.PushMsg(MsgDTO, "该礼物未在礼物商店中出售,请使用 礼物商店 命令查看今日可兑换的礼物!", true);
                return(false);
            }

            var itemRecord = ItemCollectionRecord.Get(MsgDTO.FromQQ);
            var mdic       = itemRecord.HonorCollections.SelectMany(p => p.Value.Items).ToDictionary(p => p.Key, p => p.Value);
            var osPerson   = OSPerson.GetPerson(MsgDTO.FromQQ);

            if (!gift.Check(mdic, osPerson.Golds, out var msg))
            {
                MsgSender.PushMsg(MsgDTO, $"兑换{name}需要:\r\n{msg}材料不足,无法兑换!");
                return(false);
            }

            if (!WaiterSvc.WaitForConfirm(MsgDTO, $"兑换{name}需要:\r\n{msg}是否兑换?"))
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            itemRecord.ItemConsume(gift.MaterialDic);
            itemRecord.Update();
            osPerson.Golds -= gift.GoldNeed;
            osPerson.GiftIncome(name);
            osPerson.Update();

            MsgSender.PushMsg(MsgDTO, "兑换成功!可以使用 赠送礼物 命令将礼物送给其他人!", true);

            return(true);
        }
コード例 #8
0
ファイル: AdvantureAi.cs プロジェクト: Dolany/DolanyAI
        public bool AdvantureAgainst(MsgInformationEx MsgDTO, object[] param)
        {
            var aimNum = (long)param[0];

            if (MsgDTO.FromQQ == aimNum)
            {
                MsgSender.PushMsg(MsgDTO, "你无法跟自己对决!");
                return(false);
            }

            if (BindAiSvc.AllAiNums.Contains(aimNum))
            {
                MsgSender.PushMsg(MsgDTO, "鱼唇的人类,你无法挑战ai的威严!");
                return(false);
            }

            if (!AdvGameSvc.CheckGroup(MsgDTO.FromGroup))
            {
                MsgSender.PushMsg(MsgDTO, "本群正在进行一场对决,请稍后再试!");
                return(false);
            }

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimNum,
                                          $"{CodeApi.Code_At(MsgDTO.FromQQ)} 正在向你发起一场冒险对决,是否接受?", MsgDTO.BindAi, 10))
            {
                MsgSender.PushMsg(MsgDTO, "对决取消!");
                return(false);
            }

            if (!AdvGameSvc.CheckPlayer(aimNum))
            {
                MsgSender.PushMsg(MsgDTO, "你的对手正在进行一场对决,请稍后再试!");
                return(false);
            }

            if (!AdvGameSvc.CheckPlayer(MsgDTO.FromQQ))
            {
                MsgSender.PushMsg(MsgDTO, "你正在进行一场对决,请稍后再试!");
                return(false);
            }

            AdvGameSvc.GameStart(MsgDTO.FromGroup, MsgDTO.FromQQ, aimNum, 1, MsgDTO.BindAi);
            return(true);
        }
コード例 #9
0
ファイル: GroupOwnerOnlyAI.cs プロジェクト: Dolany/DolanyAI
        public bool ExchangeOwner(MsgInformationEx MsgDTO, object[] param)
        {
            var aimQQ = (long)param[0];

            if (!WaiterSvc.WaitForConfirm(MsgDTO, $"【警告】是否确认将群主移交给 {CodeApi.Code_At(aimQQ)}?(此操作不可逆)"))
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            var setting = GroupSettingSvc[MsgDTO.FromGroup];

            setting.AuthInfo.Owner = aimQQ;

            setting.Update();

            MsgSender.PushMsg(MsgDTO, "已成功移交群主!");

            return(true);
        }
コード例 #10
0
ファイル: ArchaeologyAI.cs プロジェクト: Dolany/DolanyAI
        public bool StartAdv(MsgInformationEx MsgDTO, object[] param)
        {
            var archaeologist = Archaeologist.Get(MsgDTO.FromQQ);

            if (archaeologist.IsDead)
            {
                MsgSender.PushMsg(MsgDTO, $"你当前处在死亡惩罚时间中,无法进行该操作!复活时间:{archaeologist.RebornTime:yyyy-MM-dd HH:mm:ss}");
                return(false);
            }

            var asset = ArchAsset.Get(MsgDTO.FromQQ);

            if (asset.GreenAmbur == 0 && asset.BlueAmbur == 0)
            {
                MsgSender.PushMsg(MsgDTO, "很抱歉,你没有任何琥珀,无法开启副本!");
                return(false);
            }

            if (asset.GreenAmbur > 0)
            {
                asset.GreenAmbur -= 1;
            }
            else
            {
                if (!WaiterSvc.WaitForConfirm(MsgDTO, $"此操作将消耗 碧蓝琥珀*1 (你当前剩余 {asset.BlueAmbur}),是否继续?"))
                {
                    MsgSender.PushMsg(MsgDTO, "操作取消!");
                    return(false);
                }

                asset.BlueAmbur -= 1;
            }

            asset.Update();

            var engine = new ArchAdvEngine(MsgDTO);

            engine.StartAdv();

            return(true);
        }
コード例 #11
0
ファイル: ShoppingAI.cs プロジェクト: Dolany/DolanyAI
        private bool SellHonor(MsgInformationEx MsgDTO, string honorName)
        {
            var colleRec = ItemCollectionRecord.Get(MsgDTO.FromQQ);

            if (colleRec.HonorCollections.IsNullOrEmpty())
            {
                MsgSender.PushMsg(MsgDTO, "你尚未拥有任何物品!");
                return(false);
            }

            var items           = HonorSvc.FindHonor(honorName).Items;
            var honorCollection = colleRec.HonorCollections;

            if (!honorCollection.ContainsKey(honorName) || honorCollection[honorName].Items.Count < items.Count)
            {
                MsgSender.PushMsg(MsgDTO, "你尚未集齐该成就下的所有物品!");
                return(false);
            }

            var price = HonorSvc.GetHonorPrice(honorName, MsgDTO.FromQQ);
            var msg   = $"贩卖此成就将获得 {price.CurencyFormat()},是否确认贩卖?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO, msg))
            {
                MsgSender.PushMsg(MsgDTO, "交易取消!");
                return(false);
            }

            var osPerson = OSPerson.GetPerson(MsgDTO.FromQQ);

            TransHelper.SellHonorToShop(colleRec, honorName, osPerson);

            colleRec.Update();
            osPerson.Update();

            MsgSender.PushMsg(MsgDTO, $"贩卖成功!你当前拥有金币 {osPerson.Golds.CurencyFormat()}");
            return(true);
        }
コード例 #12
0
        public bool RefreshVipShop(MsgInformationEx MsgDTO, object[] param)
        {
            var osPerson = OSPerson.GetPerson(MsgDTO.FromQQ);

            if (osPerson.Diamonds < 10)
            {
                MsgSender.PushMsg(MsgDTO, $"很抱歉,你当前的钻石余额不足,无法刷新vip商店!({osPerson.Diamonds}/10)");
                return(false);
            }

            if (!WaiterSvc.WaitForConfirm(MsgDTO, $"此操作将花费{10.CurencyFormat("Diamond")},是否继续?"))
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            osPerson.Diamonds -= 10;
            osPerson.Update();

            DailyVipGoodsRecord.Refresh(MsgDTO.FromQQ);

            MsgSender.PushMsg(MsgDTO, "刷新成功!");
            return(true);
        }
コード例 #13
0
        public bool Cook(MsgInformationEx MsgDTO, object[] param)
        {
            var dietName = param[0] as string;

            var Diet = CookingDietSvc[dietName];

            if (Diet == null)
            {
                MsgSender.PushMsg(MsgDTO, "未查找到相关菜肴名称!");
                return(false);
            }

            var pet = PetRecord.Get(MsgDTO.FromQQ);

            if (pet.Level < Diet.Level)
            {
                MsgSender.PushMsg(MsgDTO, $"{pet.Name}的等级太低,还不能烹饪该菜肴!({pet.Level}/{Diet.Level})");
                return(false);
            }

            var cookingRec = CookingRecord.Get(MsgDTO.FromQQ);

            if (cookingRec.LearndDietMenu.IsNullOrEmpty() || !cookingRec.LearndDietMenu.Contains(dietName))
            {
                MsgSender.PushMsg(MsgDTO, $"你尚未学会{dietName}的烹饪方法!(可使用【{Diet.ExchangeHonor}】兑换,详情请参见【帮助 兑换菜谱】)");
                return(false);
            }

            var falvoringNeedStr = string.Join(",", Diet.Flavorings.Select(f => $"{f.Key}({cookingRec.FlavoringDic.GetDicValueSafe(f.Key)}/{f.Value})"));

            if (!Diet.Flavorings.IsNullOrEmpty() && !cookingRec.CheckFlavorings(Diet.Flavorings))
            {
                MsgSender.PushMsg(MsgDTO, $"调味料不足!({falvoringNeedStr})");
                return(false);
            }

            var itemColle       = ItemCollectionRecord.Get(MsgDTO.FromQQ);
            var allitems        = itemColle.AllItemsDic;
            var materialNeedStr = string.Join(",", Diet.Materials.Select(m => $"{m.Key}({allitems.GetDicValueSafe(m.Key)}/{m.Value})"));

            if (!Diet.Materials.IsNullOrEmpty() && !itemColle.CheckItem(Diet.Materials))
            {
                MsgSender.PushMsg(MsgDTO, $"材料不足!({materialNeedStr})");
                return(false);
            }

            var msg = $"烹饪 {dietName} 将需要消耗\r\n{falvoringNeedStr}\r\n{materialNeedStr}\r\n是否确认?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO, msg))
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            cookingRec.FlavoringConsume(Diet.Flavorings);
            itemColle.ItemConsume(Diet.Materials);

            cookingRec.AddDiet(dietName);

            cookingRec.Update();
            itemColle.Update();

            MsgSender.PushMsg(MsgDTO, "烹饪成功!");
            return(true);
        }
コード例 #14
0
ファイル: PetAI.cs プロジェクト: Dolany/DolanyAI
        public bool Fight(MsgInformationEx MsgDTO, object[] param)
        {
            var aimQQ = (long)param[0];

            if (aimQQ == MsgDTO.FromQQ)
            {
                MsgSender.PushMsg(MsgDTO, "你无法挑战你自己!");
                return(false);
            }

            if (!PetAgainstSvc.CheckGroup(MsgDTO.FromGroup))
            {
                MsgSender.PushMsg(MsgDTO, "本群正在进行一场宠物对决,请稍后再试!");
                return(false);
            }

            if (!PetAgainstSvc.CheckQQ(MsgDTO.FromQQ))
            {
                MsgSender.PushMsg(MsgDTO, "你的宠物正在进行一场宠物对决,请稍后再试!");
                return(false);
            }

            if (!PetAgainstSvc.CheckQQ(aimQQ))
            {
                MsgSender.PushMsg(MsgDTO, "你的对手正在进行一场宠物对决,请稍后再试!");
                return(false);
            }

            if (BindAiSvc.AllAiNums.Contains(aimQQ))
            {
                MsgSender.PushMsg(MsgDTO, "鱼唇的人类,你无法挑战AI的威严!", true);
                return(false);
            }

            var sourcePet = PetRecord.Get(MsgDTO.FromQQ);
            var expRec    = ExpeditionRecord.GetLastest(MsgDTO.FromQQ);

            if (expRec != null && expRec.IsExpediting)
            {
                MsgSender.PushMsg(MsgDTO, $"{sourcePet.Name}正在【{expRec.Scene}】进行一项伟大的远征,请于{expRec.EndTime:yyyy-MM-dd HH:mm:ss}后再试!");
                return(false);
            }

            if (sourcePet.Level < 3)
            {
                MsgSender.PushMsg(MsgDTO, $"{sourcePet.Name}还没到3级,无法参加宠物对决!");
                return(false);
            }

            var aimPet = PetRecord.Get(aimQQ);

            if (aimPet.Level < 3)
            {
                MsgSender.PushMsg(MsgDTO, "对方的宠物还没到3级,无法参加宠物对决!");
                return(false);
            }

            expRec = ExpeditionRecord.GetLastest(aimQQ);
            if (expRec != null && expRec.IsExpediting)
            {
                MsgSender.PushMsg(MsgDTO, $"{aimPet.Name}正在【{expRec.Scene}】进行一项伟大的远征,请于{expRec.EndTime:yyyy-MM-dd HH:mm:ss}后再试!");
                return(false);
            }

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimQQ, "你被邀请参加一场宠物对决,是否同意?", MsgDTO.BindAi, 10))
            {
                MsgSender.PushMsg(MsgDTO, "对决取消!");
                return(false);
            }

            PetAgainstSvc.StartGame(sourcePet, aimPet, MsgDTO.FromGroup, MsgDTO.BindAi);
            return(true);
        }
コード例 #15
0
ファイル: ShoppingAI.cs プロジェクト: Dolany/DolanyAI
        private bool DealItem(MsgInformationEx MsgDTO, string name, long aimQQ, int price)
        {
            var aimRecord = ItemCollectionRecord.Get(aimQQ);

            if (!aimRecord.CheckItem(name))
            {
                MsgSender.PushMsg(MsgDTO, "对方没有该物品!");
                return(false);
            }

            var originPrice = HonorSvc.GetItemPrice(HonorSvc.FindItem(name), aimQQ);

            if (originPrice > price)
            {
                MsgSender.PushMsg(MsgDTO, $"收购价格无法低于系统价格({originPrice.CurencyFormat()})!");
                return(false);
            }

            var sourceOSPerson = OSPerson.GetPerson(MsgDTO.FromQQ);
            var fee            = OSPersonBuff.CheckBuff(MsgDTO.FromQQ, "苍天") ? 0 : price / 20;

            if (sourceOSPerson.Golds < price + fee)
            {
                MsgSender.PushMsg(MsgDTO, "你没有足够的金币来支付!");
                return(false);
            }

            var count = aimRecord.GetCount(name);
            var msg   = $"收到来自 {CodeApi.Code_At(MsgDTO.FromQQ)} 的交易请求:\r\n" +
                        $"希望得到的物品:{name}\r\n" +
                        $"价格:{price.CurencyFormat()}({originPrice.CurencyFormat()})\r\n" +
                        $"你当前持有:{count}个,是否确认交易?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimQQ, msg, MsgDTO.BindAi, 10))
            {
                MsgSender.PushMsg(MsgDTO, "交易取消!");
                return(false);
            }

            aimRecord.ItemConsume(name);
            aimRecord.Update();

            var sourceRecord = ItemCollectionRecord.Get(MsgDTO.FromQQ);
            var content      = sourceRecord.ItemIncome(name);

            if (!string.IsNullOrEmpty(content))
            {
                MsgSender.PushMsg(MsgDTO, content, true);
            }

            var aimOSPerson = OSPerson.GetPerson(aimQQ);

            sourceOSPerson.Golds -= price + fee;
            aimOSPerson.Golds    += price;

            sourceOSPerson.Update();
            aimOSPerson.Update();

            MsgSender.PushMsg(MsgDTO, "交易完毕!");
            return(true);
        }