public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { int totalItemDataSynced = 0; using (packetSender.Suppress <ItemContainerAdd>()) { ItemGoalTracker itemGoalTracker = (ItemGoalTracker)typeof(ItemGoalTracker).GetField("main", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null); Dictionary <TechType, List <ItemGoal> > goals = (Dictionary <TechType, List <ItemGoal> >)(typeof(ItemGoalTracker).GetField("goals", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(itemGoalTracker)); foreach (ItemData itemdata in packet.InventoryItems) { waitScreenItem.SetProgress(totalItemDataSynced, packet.InventoryItems.Count); GameObject item; try { item = SerializationHelper.GetGameObject(itemdata.SerializedData); } catch (Exception ex) { Log.Error(ex, $"Error deserializing item data. Id: {itemdata.ItemId}"); continue; } Log.Debug($"Initial item data for {item.name} giving to container {itemdata.ContainerId}"); Pickupable pickupable = item.GetComponent <Pickupable>(); if (pickupable != null && itemdata.ContainerId == packet.PlayerGameObjectId) { goals.Remove(pickupable.GetTechType()); // Remove Notification Goal Event On Item Player Already have On Any Container ItemsContainer container = Inventory.Get().container; InventoryItem inventoryItem = new InventoryItem(pickupable); inventoryItem.container = container; inventoryItem.item.Reparent(container.tr); container.UnsafeAdd(inventoryItem); } else { itemContainers.AddItem(item, itemdata.ContainerId); ContainerAddItemPostProcessor postProcessor = ContainerAddItemPostProcessor.From(item); postProcessor.process(item, itemdata); } totalItemDataSynced++; yield return(null); } } Log.Info($"Received initial sync with {totalItemDataSynced} inventory items"); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { int totalEquippedItemsDone = 0; using (packetSender.Suppress <ItemContainerAdd>()) { foreach (EquippedItemData equippedItem in packet.EquippedItems) { waitScreenItem.SetProgress(totalEquippedItemsDone, packet.EquippedItems.Count); GameObject gameObject = SerializationHelper.GetGameObject(equippedItem.SerializedData); NitroxEntity.SetNewId(gameObject, equippedItem.ItemId); Pickupable pickupable = gameObject.RequireComponent <Pickupable>(); Optional <GameObject> opGameObject = NitroxEntity.GetObjectFrom(equippedItem.ContainerId); if (opGameObject.HasValue) { GameObject owner = opGameObject.Value; Optional <Equipment> opEquipment = EquipmentHelper.FindEquipmentComponent(owner); if (opEquipment.HasValue) { Equipment equipment = opEquipment.Value; InventoryItem inventoryItem = new(pickupable); inventoryItem.container = equipment; inventoryItem.item.Reparent(equipment.tr); Dictionary <string, InventoryItem> itemsBySlot = equipment.equipment; itemsBySlot[equippedItem.Slot] = inventoryItem; equipment.UpdateCount(pickupable.GetTechType(), true); Equipment.SendEquipmentEvent(pickupable, 0, owner, equippedItem.Slot); equipment.NotifyEquip(equippedItem.Slot, inventoryItem); } else { Log.Info("Could not find equipment type for " + gameObject.name); } } else { Log.Info("Could not find Container for " + gameObject.name); } totalEquippedItemsDone++; yield return(null); } } Log.Info("Recieved initial sync with " + totalEquippedItemsDone + " pieces of equipped items"); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { int remotePlayersSynced = 0; foreach (InitialRemotePlayerData playerData in packet.RemotePlayerData) { waitScreenItem.SetProgress(remotePlayersSynced, packet.RemotePlayerData.Count); List <TechType> equippedTechTypes = playerData.EquippedTechTypes.Select(techType => techType.ToUnity()).ToList(); RemotePlayer player = remotePlayerManager.Create(playerData.PlayerContext, equippedTechTypes); if (playerData.SubRootId.HasValue) { Optional <GameObject> sub = NitroxEntity.GetObjectFrom(playerData.SubRootId.Value); if (sub.HasValue) { Log.Debug($"sub value set to {sub.Value}. Try to find subroot"); SubRoot subroot = null; sub.Value.TryGetComponent <SubRoot>(out subroot); if (subroot != null) { Log.Debug("Found subroot for player. Will add him and update animation."); player.SetSubRoot(subroot); // Set the animation for the remote player to standing instead of swimming if player is not in a flooded subroot if (!subroot.IsUnderwater(player.Body.transform.position)) { player.UpdateAnimation(AnimChangeType.UNDERWATER, AnimChangeState.OFF); } } Log.Debug("Trying to find escape pod."); EscapePod escapePod = null; sub.Value.TryGetComponent <EscapePod>(out escapePod); if (escapePod != null) { Log.Debug("Found escape pod for player. Will add him and update animation."); player.UpdateAnimation(AnimChangeType.UNDERWATER, AnimChangeState.OFF); } } else { Log.Error("Could not spawn remote player into subroot/escape pod with id: " + playerData.SubRootId.Value); } } remotePlayersSynced++; yield return(null); } }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { Vector3 position = packet.PlayerSpawnData.ToUnity(); if (Math.Abs(position.x) < 0.0002 && Math.Abs(position.y) < 0.0002 && Math.Abs(position.z) < 0.0002) { position = Player.mainObject.transform.position; } Player.main.SetPosition(position); // Player position is relative to a subroot if in a subroot Optional <NitroxId> subRootId = packet.PlayerSubRootId; if (!subRootId.HasValue) { yield break; } Optional <GameObject> sub = NitroxEntity.GetObjectFrom(subRootId.Value); if (!sub.HasValue) { Log.Error("Could not spawn player into subroot with id: " + subRootId.Value); yield break; } SubRoot root = sub.Value.GetComponent <SubRoot>(); if (root == null) { Log.Error("Could not find subroot for player for subroot with id: " + subRootId.Value); yield break; } // If player is not swimming Player.main.SetCurrentSub(root); if (root.isBase) { yield break; } Transform rootTransform = root.transform; Quaternion vehicleAngle = rootTransform.rotation; position = vehicleAngle * position; position = position + rootTransform.position; Player.main.SetPosition(position); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { Vector3 position = packet.PlayerSpawnData; Optional <NitroxId> subRootId = packet.PlayerSubRootId; if (position.x == 0 && position.y == 0 && position.z == 0) { position = Player.mainObject.transform.position; } Player.main.SetPosition(position); if (subRootId.IsPresent()) { Optional <GameObject> sub = NitroxEntity.GetObjectFrom(subRootId.Get()); if (sub.IsPresent()) { SubRoot root = sub.Get().GetComponent <SubRoot>(); // Player position is relative to a subroot if in a subroot if (root != null) { // If player is not swimming Player.main.SetCurrentSub(root); if (!root.isBase) // Additionally, if player is not in base (has to be a vehicle) { Quaternion vehicleAngle = root.transform.rotation; position = vehicleAngle * position; position = position + root.transform.position; Player.main.SetPosition(position); } } else { Log.Error("Could not find subroot for player for subroot with id: " + subRootId.Get()); } } else { Log.Error("Could not spawn player into subroot with id: " + subRootId.Get()); } } yield return(null); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { int totalSyncedVehicles = 0; int nonCyclopsVehicleCount = packet.Vehicles.Where(v => v.TechType.ToUnity() != TechType.Cyclops).Count(); foreach (VehicleModel vehicle in packet.Vehicles) { if (vehicle.TechType.ToUnity() != TechType.Cyclops) { waitScreenItem.SetProgress(totalSyncedVehicles, nonCyclopsVehicleCount); vehicles.CreateVehicle(vehicle); totalSyncedVehicles++; yield return(null); } } Log.Info("Recieved initial sync with " + totalSyncedVehicles + " non-cyclops vehicles"); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { this.waitScreenItem = waitScreenItem; vehicles.VehicleCreated += OnVehicleCreated; totalCyclopsToLoad = packet.Vehicles.Where(v => v.TechType.Enum() == TechType.Cyclops).Count(); foreach (VehicleModel vehicle in packet.Vehicles) { if (vehicle.TechType.Enum() == TechType.Cyclops) { Log.Debug($"Trying to spawn {vehicle}"); vehicles.CreateVehicle(vehicle); } } yield return(new WaitUntil(() => cyclopsLoaded == totalCyclopsToLoad)); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { completed = false; List <BasePiece> basePieces = packet.BasePieces; Log.Info("Received initial sync packet with " + basePieces.Count + " base pieces"); if (basePieces.Count == 0) { completed = true; } else { QueueUpPieces(packet.BasePieces); ThrottledBuilder.main.QueueDrained += FinishedCompletedBuildings; } yield return(new WaitUntil(() => completed)); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { int storageSlotsSynced = 0; using (packetSender.Suppress <StorageSlotItemAdd>()) { foreach (ItemData itemData in packet.StorageSlots) { waitScreenItem.SetProgress(storageSlotsSynced, packet.StorageSlots.Count); GameObject item = SerializationHelper.GetGameObject(itemData.SerializedData); Log.Debug($"Initial StorageSlot item data for {item.name} giving to container {itemData.ContainerId}"); NitroxEntity.SetNewId(item, itemData.ItemId); slots.AddItem(item, itemData.ContainerId, true); storageSlotsSynced++; yield return(null); } } }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { int basePiecesWithMetadata = 0; int basePiecesChecked = 0; foreach (BasePiece basePiece in packet.BasePieces) { waitScreenItem.SetProgress(basePiecesChecked, packet.BasePieces.Count); if (basePiece.Metadata.HasValue) { BasePieceMetadata metadata = basePiece.Metadata.Value; BasePieceMetadataProcessor metadataProcessor = BasePieceMetadataProcessor.FromMetaData(metadata); metadataProcessor.UpdateMetadata(basePiece.Id, metadata); basePiecesWithMetadata++; } basePiecesChecked++; yield return(null); } Log.Info("Received initial sync packet having " + basePiecesWithMetadata + " base pieces with meta data"); }
public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem) { Log.Info("Received initial sync packet with " + packet.GlobalRootEntities.Count + " global root entities"); entities.Spawn(packet.GlobalRootEntities); yield return(null); }
public abstract IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem);