コード例 #1
0
ファイル: UIManager.cs プロジェクト: byterj/phoenix
        private static CallbackResult OnObjectPicker(byte[] data, CallbackResult prevResult)
        {
            lock (syncRoot) {
                if (CurrentState == State.WaitMenu)
                {
                    Debug.Assert(waitQueue != null && waitQueue.Count > 0, "Empty waitQueue.");
                    Debug.Assert(waitQueue.Peek().IsMenu, "Target in top of the queue instead of menu.");

                    Menu          packet = new Menu(data);
                    WaitQuery     query  = waitQueue.Dequeue();
                    MenuSelection menu   = query.Menu;

                    if (packet.Title.ToLowerInvariant().Contains(menu.Name.ToLowerInvariant()))
                    {
                        // Cancel menu
                        if (menu.Option == null)
                        {
                            byte[] selectedData = PacketBuilder.ObjectPicked(packet.DialogSerial, packet.MenuSerial, 0, 0, 0);
                            Core.SendToServer(selectedData);

                            FinishWork();
                            query.Finish(RequestState.Completed);
                            return(CallbackResult.Eat);
                        }

                        // Select option
                        string option = menu.Option.ToLowerInvariant();
                        for (int i = 0; i < packet.Options.Count; i++)
                        {
                            if (packet.Options[i].Text.ToLowerInvariant().Contains(option))
                            {
                                byte[] selectedData = PacketBuilder.ObjectPicked(packet.DialogSerial, packet.MenuSerial, (ushort)(i + 1), packet.Options[i].Artwork, packet.Options[i].Hue);
                                Core.SendToServer(selectedData);

                                FinishWork();
                                query.Finish(RequestState.Completed);
                                return(CallbackResult.Eat);
                            }
                        }

                        Trace.WriteLine("Unable to find requested option. Menu passed to client.", "UIManager");
                    }
                    else
                    {
                        Trace.WriteLine("Unexpected menu received. Menu passed to client.", "UIManager");
                    }

                    query.Finish(RequestState.Failed);
                    FinishWork();
                }

                if (CurrentState != State.Ready)
                {
                    Reset();
                }

                return(CallbackResult.Normal);
            }
        }
コード例 #2
0
ファイル: UIManager.cs プロジェクト: byterj/phoenix
        private static CallbackResult OnServerTarget(byte[] data, CallbackResult prevResult)
        {
            lock (syncRoot) {
                if (CurrentState == State.WaitTarget)
                {
                    Debug.Assert(waitQueue != null && waitQueue.Count > 0, "Empty waitQueue.");
                    Debug.Assert(!waitQueue.Peek().IsMenu, "Menu is in the top of the queue instead of Target.");

                    TargetData    target     = TargetData.FromData(data);
                    WaitQuery     query      = waitQueue.Dequeue();
                    IClientTarget waitTarget = query.Target;

                    if ((byte)waitTarget.Type > target.Type)
                    {
                        Trace.WriteLine("Unexpected Server target type received. Target passed to client.", "UIManager");
                        query.Finish(RequestState.Failed);
                    }
                    else
                    {
                        Core.SendToServer(TargetData.ToData(waitTarget, target.TargetId));

                        FinishWork();
                        Trace.WriteLine("Processed expected Server target.", "UIManager");

                        query.Finish(RequestState.Completed);
                        return(CallbackResult.Eat);
                    }
                }

                if (CurrentState == State.ServerTarget)
                {
                    TargetData target = TargetData.FromData(data);

                    if (target.Flags == 0x03)
                    {
                        Trace.WriteLine("Cancel-target packet passed to client.", "UIManager");
                        return(CallbackResult.Normal);
                    }
                    else
                    {
                        Trace.WriteLine("Warning: Server target updated without previous cancellation.", "UIManager");
                        clientTarget = target;
                        return(CallbackResult.Normal);
                    }
                }

                if (CurrentState != State.Ready)
                {
                    Reset();
                }

                Debug.Assert(CurrentState == State.Ready, "CurrentState is not Ready. Internal error.");

                clientTarget = TargetData.FromData(data);
                CurrentState = State.ServerTarget;
            }
            return(CallbackResult.Normal);
        }
コード例 #3
0
ファイル: UIManager.cs プロジェクト: byterj/phoenix
        /// <summary>
        ///
        /// </summary>
        /// <param name="menus"></param>
        /// <returns>Request result for last menu from this list that will be processed.</returns>
        public static IRequestResult WaitForMenu(params MenuSelection[] menus)
        {
            if (menus == null)
            {
                throw new ArgumentNullException("menus");
            }

            if (!Core.LoggedIn)
            {
                return(UIManager.FailedResult);
            }

            if (menus.Length == 0)
            {
                WaitQuery query = new WaitQuery(null);
                query.Finish(RequestState.Completed);
                return(query);
            }

            lock (syncRoot) {
                if ((CurrentState != State.WaitMenu && CurrentState != State.WaitTarget) ||
                    waitQueue == null || waitQueue.Count == 0 ||
                    waitQueue.Peek().ThreadId != Thread.CurrentThread.ManagedThreadId)
                {
                    Reset();

                    waitQueue    = new Queue <WaitQuery>();
                    CurrentState = State.WaitMenu;
                }

                Debug.Assert(waitQueue != null, "waitQueue == null");

                WaitQuery query = null;
                for (int i = 0; i < menus.Length; i++)
                {
                    query = new WaitQuery(menus[i]);
                    waitQueue.Enqueue(query);
                }

                Debug.Assert(query != null);
                Debug.WriteLine(menus.Length.ToString() + " MenuSelection item(s) enqueued.", "UIManager");

                BeginTimeout(WaitMenuTimeout);

                query.Finish(RequestState.Pending);
                return(query);
            }
        }
コード例 #4
0
ファイル: UIManager.cs プロジェクト: greeduomacro/phoenix
        /// <summary>
        /// 
        /// </summary>
        /// <param name="menus"></param>
        /// <returns>Request result for last menu from this list that will be processed.</returns>
        public static IRequestResult WaitForMenu(params MenuSelection[] menus)
        {
            if (menus == null)
                throw new ArgumentNullException("menus");

            if (!Core.LoggedIn)
                return UIManager.FailedResult;

            if (menus.Length == 0) {
                WaitQuery query = new WaitQuery(null);
                query.Finish(RequestState.Completed);
                return query;
            }

            lock (syncRoot) {
                if ((CurrentState != State.WaitMenu && CurrentState != State.WaitTarget) ||
                    waitQueue == null || waitQueue.Count == 0 ||
                    waitQueue.Peek().ThreadId != Thread.CurrentThread.ManagedThreadId) {
                    Reset();

                    waitQueue = new Queue<WaitQuery>();
                    CurrentState = State.WaitMenu;
                }

                Debug.Assert(waitQueue != null, "waitQueue == null");

                WaitQuery query = null;
                for (int i = 0; i < menus.Length; i++) {
                    query = new WaitQuery(menus[i]);
                    waitQueue.Enqueue(query);
                }

                Debug.Assert(query != null);
                Debug.WriteLine(menus.Length.ToString() + " MenuSelection item(s) enqueued.", "UIManager");

                BeginTimeout(WaitMenuTimeout);

                query.Finish(RequestState.Pending);
                return query;
            }
        }