public void showADS() { if (launchNum % 2 != 0 && PlayerPrefs.GetInt("rateState") == 0 && gameCount == 1) { rateBtn(); } else { waitMethod = show; StartCoroutine(startAfter(0.5f, waitMethod)); } }
IEnumerator startAfter(float waitTime, WaitAndStart w) { yield return(new WaitForSeconds(waitTime)); w(); }