public IEnumerator WaitForButtonAccesible() { var exceptionMessage = "Exception: Operation timed out: Wait failed, reason: ButtonAccessible UnityEngine.GameObject"; PermittedErrors.Add(exceptionMessage); var waiter = AsyncWait.StartWaitingForLog(exceptionMessage, LogType.Exception); var button = UITestUtils.FindAnyGameObject("container"); yield return(Wait.ButtonAccessible(button)); yield return(waiter); }
public IEnumerator WaitForButtonAccesible() { var button = UITestUtils.FindAnyGameObject("container/Button"); yield return(Wait.ButtonAccessible(button)); }