public void Load(Stream stream) { Ua.Load(stream); Wa.Load(stream); bUa.Load(stream); bWa.Load(stream); V.Load(stream); }
public void Save(Stream stream) { Ua.Save(stream); Wa.Save(stream); bUa.Save(stream); bWa.Save(stream); V.Save(stream); }
private void Awake() { currentDelay = G.Engine.El(delay); currentEnemies = G.Engine.El(0); spawn = G.Engine.Op <Vector2>(); spawning = G.Engine.Li(new List <Spawning>()); spawningCurrentDelayWatcher = G.Engine.Wa(cd, spawning, it => it.CurrentDelay); spawningFactory = new Spawning.Factory(); rand = new System.Random(); spawningFactory.Setup(cd, G.Engine, G.Tick, spawn); }
static void Main(string[] args) { Garage garage = new Garage(); Car car1 = new Car("mazda"); Car car2 = new Car("BMW"); Car car3 = new Car("Toyota"); garage.Add(car1); garage.Add(car2); garage.Add(car3); foreach (var car in garage) { Console.WriteLine(car.name + " " + car.clean); } Console.WriteLine(""); foreach (var car in garage) { Washer washer = new Washer(); Wa del = washer.Wash; del(car); Console.WriteLine(car.name + " " + car.clean); } Console.ReadKey(); }