コード例 #1
0
ファイル: itemBigbo.cs プロジェクト: BowWow-bb/BowWow_Git
    // Start is called before the first frame update
    void Start()
    {
        w_Bigbo = GameObject.Find("W_Bigbo").GetComponent <W_Bigbo>();  //뼈다귀 스킬 슬롯 오브젝트 찾기

        t                = 0;
        Item_pick        = gameObject.AddComponent <AudioSource>();
        Item_pick.clip   = Item_Sound;
        Item_pick.volume = 0.6f;
        Item_pick.loop   = false;

        Item_drop        = gameObject.AddComponent <AudioSource>();
        Item_drop.clip   = Item_drop_Sound;
        Item_drop.volume = 0.6f;
        Item_drop.loop   = false;

        Item_drop.Play();   //아이템 생성될때 효과음 재생(스몰톨 죽는 소리)
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        q_Bone      = GameObject.Find("Q_Bone").GetComponent <Q_Bone>();
        w_Bigbo     = GameObject.Find("W_Bigbo").GetComponent <W_Bigbo>();
        BoneActive  = false;
        BigboActive = false;
        //h
        HPMax     = 400;
        HP        = HPMax;
        hp_bar    = GameObject.FindWithTag("DDaengHp");
        hpbar_sx  = GameObject.FindWithTag("DDaengHp").transform.localScale.x;
        hpbar_tx  = GameObject.FindWithTag("DDaengHp").transform.localPosition.x;
        hpbar_tmp = hpbar_sx / HPMax;
        //\
        isbig     = false;                                      // 초기화
        scale     = 1f;                                         // 캐릭터의 기본 스케일 1
        left      = true;                                       // 처음엔 왼쪽을 보고 시작
        Ground    = GameObject.FindWithTag("Ground");           // 땅바닥 오브젝트 저장
        Floor     = GameObject.FindGameObjectsWithTag("Floor"); // 계단들의 오브젝트배열 저장
        TimeScale = 400.0f;                                     //속도 조정 변수
        G         = 98f / TimeScale;                            // 중력 가속도 저장
                                                                //  G = 98f / TimeScale;
        Velocityg = 0;                                          // 초기 중력 0
        position  = gameObject.transform.position;
        isUp      = false;
        isDown    = false;
        onFloor   = false;
        jump_y    = 0;
        floor     = 150;
        time      = 0f;

        Attack      = gameObject.AddComponent <AudioSource>();
        Attack.clip = AttackSound;
        Attack.loop = false;

        Jump        = gameObject.AddComponent <AudioSource>();
        Jump.clip   = JumpSound;
        Jump.volume = 0.6f;
        Jump.loop   = false;

        BigBo        = gameObject.AddComponent <AudioSource>();
        BigBo.clip   = BigBo_Sound;
        BigBo.volume = 0.6f;
        BigBo.loop   = false;
    }