public static LevelUpInfo GetLevelUpInfo(WUnitData unitData) { return(new LevelUpInfo(unitData.attack, unitData.max_health, unitData.max_shield, unitData.miss_chance, unitData.dodge_chance, unitData.critical_ratio, unitData.critical_chance, unitData.next_upgrade_stats, null)); }
public static CharInfo GetCharInfo(WUnitData troopData) { var stats = new BattleObjStats( troopData.health, troopData.max_health, troopData.attack, troopData.shield, troopData.max_shield); CharInfo chInf = new CharInfo( troopData.moniker, stats, CharInfoHelper.GetCharacterSpells(troopData.moniker), troopData.dexterity, 0, troopData.level, troopData.id, troopData.cool_down_remaining_seconds, troopData.quantity, GetNextUpgradeStats(troopData.next_upgrade_stats), troopData.ownerMoniker); chInf.SetOtherStats(troopData.critical_ratio, troopData.critical_chance, troopData.miss_chance); //chInf.SetUnlockData(troopData.used_status, troopData.unlock_league, troopData.unlock_league_step_number); chInf.SetUnlockData(WCharExistenceType.unlock, troopData.unlock_league, troopData.unlock_league_step_number); return(chInf); }