コード例 #1
0
 public void AddExplore(WS_PlayerData.CharacterObject objCharacter)
 {
     Explored = true;
     IsCompleted();
     objCharacter.TalkUpdateQuest(Slot);
     WorldServiceLocator._WorldServer.ALLQUESTS.SendQuestMessageComplete(ref objCharacter.client, ID);
 }
コード例 #2
0
 public void AddEmote(WS_PlayerData.CharacterObject objCharacter, byte index)
 {
     checked
     {
         Progress[index]++;
         IsCompleted();
         objCharacter.TalkUpdateQuest(Slot);
         WorldServiceLocator._WorldServer.ALLQUESTS.SendQuestMessageComplete(ref objCharacter.client, ID);
     }
 }
コード例 #3
0
 public void AddCast(WS_PlayerData.CharacterObject objCharacter, byte index, ulong oGUID)
 {
     checked
     {
         Progress[index]++;
         IsCompleted();
         objCharacter.TalkUpdateQuest(Slot);
         WorldServiceLocator._WorldServer.ALLQUESTS.SendQuestMessageAddKill(ref objCharacter.client, ID, oGUID, ObjectivesObject[index], Progress[index], ObjectivesCount[index]);
     }
 }