public void AddExplore(WS_PlayerData.CharacterObject objCharacter) { Explored = true; IsCompleted(); objCharacter.TalkUpdateQuest(Slot); WorldServiceLocator._WorldServer.ALLQUESTS.SendQuestMessageComplete(ref objCharacter.client, ID); }
public void AddEmote(WS_PlayerData.CharacterObject objCharacter, byte index) { checked { Progress[index]++; IsCompleted(); objCharacter.TalkUpdateQuest(Slot); WorldServiceLocator._WorldServer.ALLQUESTS.SendQuestMessageComplete(ref objCharacter.client, ID); } }
public void AddCast(WS_PlayerData.CharacterObject objCharacter, byte index, ulong oGUID) { checked { Progress[index]++; IsCompleted(); objCharacter.TalkUpdateQuest(Slot); WorldServiceLocator._WorldServer.ALLQUESTS.SendQuestMessageAddKill(ref objCharacter.client, ID, oGUID, ObjectivesObject[index], Progress[index], ObjectivesCount[index]); } }