static void Main(string[] args) { WorldGenerator generator = new WorldGenerator(); var World = generator.GenerateWorldTerrain(); generator.Populate(World); WorldResolver resolver = new WorldResolver(); RabbitWrapper wrapper = new RabbitWrapper(); wrapper.Connect(); JsonConverter jsonwriter = new JsonConverter(); var task = new Task(() => WSServer.Setup(null)); task.RunSynchronously(); resolver.World = World; while (true) { resolver.Resolve(); //Console.WriteLine(World.Agents.Count); //wrapper.WriteAll(jsonwriter.WriteToJson(World.Agents)); //wrapper.WriteAll(jsonwriter.WriteToJson(World.Terrain), "terrain_queue"); Thread.Sleep(1000); } }
public ITransportListener StartConnectionListener(string uri, int port) { ServerConfig config = new ServerConfig(); config.Port = port; config.MaxRequestLength = 100000; string host = uri; if (host != "Any") { IPAddress[] ipAddresses = Dns.GetHostAddresses(host); if (ipAddresses.Length == 0) throw new Error(ErrorCode.CONNECTION_ERROR, "Cannot identify IP address by hostname."); config.Ip = ipAddresses[0].ToString(); // we take first entry as it does not matter which one is used } else { config.Ip = "Any"; } var server = new WSServer(); server.Setup(config); server.Start(); return server as ITransportListener; }