protected override void CleanUpLayer() { if (m_imgLayer != null) { m_imgLayer.Dispose(); } m_imgLayer = null; }
public override WorldWind.Renderable.RenderableObject GetLayer() { if (m_imgLayer == null) { m_imgLayer = new WMSZoomLayer(m_strName, m_oWorld, 0, m_wmsLayer, m_wmsLayer.South, m_wmsLayer.North, m_wmsLayer.West, m_wmsLayer.East, 0, m_intImagePixelSize, Opacity, m_IsOn, GetCachePath(), m_oWorld.TerrainAccessor, new decimal(0.5)); m_imgLayer.LoadFailed += new WMSZoomLayer.LoadFailedHandler(m_imgLayer_LoadFailed); } return(m_imgLayer); }
protected override void CleanUpLayer() { if (m_imgLayer != null) m_imgLayer.Dispose(); m_imgLayer = null; }
public override WorldWind.Renderable.RenderableObject GetLayer() { if (m_imgLayer == null) { m_imgLayer = new WMSZoomLayer(m_strName, m_oWorld, 0, m_wmsLayer, m_wmsLayer.South, m_wmsLayer.North, m_wmsLayer.West, m_wmsLayer.East, 0, m_intImagePixelSize, Opacity, m_IsOn, GetCachePath(), m_oWorld.TerrainAccessor, new decimal(0.5)); m_imgLayer.LoadFailed += new WMSZoomLayer.LoadFailedHandler(m_imgLayer_LoadFailed); } return m_imgLayer; }