public override void OnInspectorGUI() { // Update the serializedProperty - always do this in the beginning of OnInspectorGUI. serializedObject.Update(); yAxisSO.Update(); if (!nullYaxis2) { yAxis2SO.Update(); } xAxisSO.Update(); if (!nullYaxis2 && graph.axesType == WMG_Axis_Graph.axesTypes.DUAL_Y) { string[] toolBarButtonNames = System.Enum.GetNames(typeof(eTabType)); m_tabType = (eTabType)GUILayout.Toolbar((int)m_tabType, toolBarButtonNames); switch (m_tabType) { case eTabType.Core: DrawCore(); break; case eTabType.YAxis: DrawYAxis(); break; case eTabType.YAxis2: DrawYAxis2(); break; case eTabType.XAxis: DrawXAxis(); break; case eTabType.Tooltip: DrawTooltip(); break; case eTabType.Anim: DrawAnim(); break; case eTabType.Misc: DrawMisc(); break; } } else { string[] toolBarButtonNames = System.Enum.GetNames(typeof(eTabTypeNullYaxis2)); m_tabTypeNullYaxis2 = (eTabTypeNullYaxis2)GUILayout.Toolbar((int)m_tabTypeNullYaxis2, toolBarButtonNames); switch (m_tabTypeNullYaxis2) { case eTabTypeNullYaxis2.Core: DrawCore(); break; case eTabTypeNullYaxis2.YAxis: DrawYAxis(); break; case eTabTypeNullYaxis2.XAxis: DrawXAxis(); break; case eTabTypeNullYaxis2.Tooltip: DrawTooltip(); break; case eTabTypeNullYaxis2.Anim: DrawAnim(); break; case eTabTypeNullYaxis2.Misc: DrawMisc(); break; } } // In editor mode, update graphics based on graph width and height if (!Application.isPlaying) { UpdateSceneView(); } if (GUI.changed) { EditorUtility.SetDirty(graph); EditorUtility.SetDirty(yAxisSO.targetObject); if (!nullYaxis2) { EditorUtility.SetDirty(yAxis2SO.targetObject); } EditorUtility.SetDirty(xAxisSO.targetObject); if (!Application.isPlaying) { if (previousOrientationType != graph.orientationType) { graph.UpdateOrientation(); } } } previousOrientationType = graph.orientationType; // Apply changes to the serializedProperty - always do this in the end of OnInspectorGUI. serializedObject.ApplyModifiedProperties(); yAxisSO.ApplyModifiedProperties(); if (!nullYaxis2) { yAxis2SO.ApplyModifiedProperties(); } xAxisSO.ApplyModifiedProperties(); }