public ExplainTheGames(MainForm pParent) { InitializeComponent(); mParent = pParent; overlay = mParent.mGFXEngines[(int)eEngines.OVERLAY]; projector = mParent.mGFXEngines[(int)eEngines.PROJECTOR]; overlay.Start("moneytree.init"); projector.Start("moneytree.init"); UpdateDlg(); }
private void btETGShowMoneyTree_Click(object sender, EventArgs e) { if (!mMoneytreeonscreen) { overlay.Start("moneytree.textbaron"); projector.Start("moneytree.textbaron"); overlay.Start("moneytree.show"); projector.Start("moneytree.show"); mMoneytreeonscreen = true; } else { overlay.Start("moneytree.hide"); projector.Start("moneytree.hide"); mMoneytreeonscreen = false; if (mShowLifelines) { overlay.Start("moneytree.hidelifelines"); projector.Start("moneytree.hidelifelines"); } Close(); } UpdateDlg(); }