public Weapon(WEAPONS_TYPE type, EFFECT_TYPE effect) { if (type == WEAPONS_TYPE.CANNON) { _damage = 10.0f; _cooldown = 2; } if (type == WEAPONS_TYPE.RAILGUN) { _damage = 15f; _cooldown = 4; } _type = type; _effect = effect; }
public Weapon(int p_iAttackPoints, WEAPONS_TYPE type) { m_iAttackPoints = p_iAttackPoints; myType = type; }