// public void PlayTrack(Track TempTrack) //{ // try // { // PositionPlayer = 0; // foreach (var NotePlaying in TempTrack.Notes) // { // double time = WAVEDuration.DurationWave(Track.Instrument.PathAudio() + NotePlaying.AudioFileName); // sn = new SoundPlayer(Track.Instrument.PathAudio() + NotePlaying.AudioFileName); // sn.Play(); // System.Threading.Thread.Sleep(TimeSpan.FromMilliseconds(time)); // Graphics.Render(); // PositionPlayer++; // } // if (PositionPlayer == TempTrack.Notes.Count) // { // PositionPlayer = 0; // ThreadPlayFromStart = null; // } // } // catch { } //} public void PlayTrackFromPosition() { List <Note> ListForPlaying = Track.Notes.GetRange(PositionPlayer, Track.Notes.Count - PositionPlayer); try { if (PositionPlayer >= 0) { foreach (var NotePlaying in ListForPlaying) { double time = WAVEDuration.DurationWave(Track.Instrument.PathAudio() + NotePlaying.AudioFileName); sn = new SoundPlayer(Track.Instrument.PathAudio() + NotePlaying.AudioFileName); sn.Play(); System.Threading.Thread.Sleep(TimeSpan.FromMilliseconds(time)); Graphics.Render(); PositionPlayer++; } } else if (PositionPlayer == Track.Notes.Count) { PositionPlayer = 0; } } catch { } }
public void PlayTrack() { try { PositionPlayer = 0; foreach (var NotePlaying in Track.Notes) { double time = WAVEDuration.DurationWave(Track.Instrument.PathAudio() + NotePlaying.AudioFileName); sn = new SoundPlayer(Track.Instrument.PathAudio() + NotePlaying.AudioFileName); sn.Play(); System.Threading.Thread.Sleep(TimeSpan.FromMilliseconds(time)); Graphics.Render(); PositionPlayer++; } if (PositionPlayer == Track.Notes.Count) { PositionPlayer = 0; ThreadPlayFromStart = null; } } catch { } }