コード例 #1
0
        private void LoadMP3(string path, byte[] bytes)
        {
            string wavCacheFilename = this.Name + "_" + path.Replace('/', '_') + "_" + Version + ".wav";

            WAVCacheIO.DeleteIfOlder(File.path, wavCacheFilename);
            try
            {
                if (path.StartsWith("Sounds/Music/"))
                {
                    if (ModLoader.musicStreamMode != 1)
                    {                    //no cache
                        musics[path] = new MusicData(bytes, true);
                        return;
                    }

                    if (!WAVCacheIO.WAVCacheAvailable(wavCacheFilename))
                    {
                        WAVCacheIO.CacheMP3(wavCacheFilename, new MemoryStream(bytes));
                    }

                    musics[path] = new MusicData(Path.Combine(WAVCacheIO.ModCachePath, wavCacheFilename));
                    return;
                }

                sounds[path] = WAVCacheIO.WAVCacheAvailable(wavCacheFilename) ?
                               SoundEffect.FromStream(WAVCacheIO.GetWavStream(wavCacheFilename)) :
                               WAVCacheIO.CacheMP3(wavCacheFilename, new MemoryStream(bytes));
            }
            catch (Exception e)
            {
                throw new ResourceLoadException(Language.GetTextValue("tModLoader.LoadErrorMP3SoundFailedToLoad", path) + (Main.engine == null ? "\n" + Language.GetTextValue("tModLoader.LoadErrorSoundFailedToLoadAudioDeviceHint") : ""), e);
            }
        }
コード例 #2
0
ファイル: ModLoader.cs プロジェクト: DrakoGlyph/tModLoader
        private static void LoadMod(TmodFile modFile, BuildProperties properties)
        {
            AddAssemblyResolver();
            string fileName = Path.GetFileNameWithoutExtension(modFile.Name);

            Interface.loadMods.SetProgressReading(fileName, 0, 2);
            Assembly modCode;
            string   rootDirectory;

            if (modFile.HasFile("All"))
            {
                modCode = Assembly.Load(modFile.GetFile("All"));
            }
            else
            {
                modCode = Assembly.Load(modFile.GetFile(windows ? "Windows" : "Other"));
            }
            Interface.loadMods.SetProgressReading(fileName, 1, 2);
            using (MemoryStream memoryStream = new MemoryStream(modFile.GetFile("Resources")))
            {
                using (BinaryReader reader = new BinaryReader(memoryStream))
                {
                    rootDirectory = reader.ReadString();
                    for (string path = reader.ReadString(); path != "end"; path = reader.ReadString())
                    {
                        byte[] data = reader.ReadBytes(reader.ReadInt32());
                        files[path] = data;
                        if (Main.dedServ)
                        {
                            continue;
                        }
                        string extension = Path.GetExtension(path);
                        switch (extension)
                        {
                        case ".png":
                            string texturePath = Path.ChangeExtension(path, null);
                            using (MemoryStream buffer = new MemoryStream(data))
                            {
                                textures[texturePath] = Texture2D.FromStream(Main.instance.GraphicsDevice, buffer);
                            }
                            break;

                        case ".wav":
                            string soundPath = Path.ChangeExtension(path, null);
                            using (MemoryStream buffer = new MemoryStream(data))
                            {
                                sounds[soundPath] = SoundEffect.FromStream(buffer);
                            }
                            break;

                        case ".mp3":
                            string mp3Path          = Path.ChangeExtension(path, null);
                            string wavCacheFilename = mp3Path.Replace('/', '_') + "_" + properties.version + ".wav";
                            if (WAVCacheIO.WAVCacheAvailable(wavCacheFilename))
                            {
                                sounds[mp3Path] = SoundEffect.FromStream(WAVCacheIO.GetWavStream(wavCacheFilename));
                                break;
                            }
                            ushort       wFormatTag = 1;
                            ushort       nChannels;
                            uint         nSamplesPerSec;
                            uint         nAvgBytesPerSec;
                            ushort       nBlockAlign;
                            ushort       wBitsPerSample = 16;
                            const int    headerSize     = 44;
                            MemoryStream output         = new MemoryStream(headerSize + data.Length);
                            using (MemoryStream yourMp3FileStream = new MemoryStream(data))
                            {
                                using (MP3Sharp.MP3Stream input = new MP3Sharp.MP3Stream(yourMp3FileStream))
                                {
                                    using (BinaryWriter writer = new BinaryWriter(output, Encoding.UTF8))
                                    {
                                        output.Position = headerSize;
                                        input.CopyTo(output);
                                        UInt32 wavDataLength = (UInt32)output.Length - headerSize;
                                        output.Position = 0;
                                        nChannels       = (ushort)input.ChannelCount;
                                        nSamplesPerSec  = (uint)input.Frequency;
                                        nBlockAlign     = (ushort)(nChannels * (wBitsPerSample / 8));
                                        nAvgBytesPerSec = (uint)(nSamplesPerSec * nChannels * (wBitsPerSample / 8));
                                        //write the header
                                        writer.Write("RIFF".ToCharArray());                               //4
                                        writer.Write((UInt32)(wavDataLength + 36));                       // 4
                                        writer.Write("WAVE".ToCharArray());                               //4
                                        writer.Write("fmt ".ToCharArray());                               //4
                                        writer.Write(16);                                                 //4
                                        writer.Write(wFormatTag);                                         //
                                        writer.Write((ushort)nChannels);
                                        writer.Write(nSamplesPerSec);
                                        writer.Write(nAvgBytesPerSec);
                                        writer.Write(nBlockAlign);
                                        writer.Write(wBitsPerSample);
                                        writer.Write("data".ToCharArray());
                                        writer.Write((UInt32)(wavDataLength));
                                        output.Position = 0;
                                        WAVCacheIO.SaveWavStream(output, wavCacheFilename);
                                        sounds[mp3Path] = SoundEffect.FromStream(output);
                                    }
                                }
                            }
                            break;
                        }
                    }
                }
            }
            Type[] classes = modCode.GetTypes();
            foreach (Type type in classes)
            {
                if (type.IsSubclassOf(typeof(Mod)))
                {
                    Mod mod = (Mod)Activator.CreateInstance(type);
                    mod.file         = modFile.Name;
                    mod.buildVersion = properties.modBuildVersion;
                    mod.code         = modCode;
                    mod.Init();
                    if (mod.Name == "Terraria")
                    {
                        throw new DuplicateNameException("Mods cannot be named Terraria");
                    }
                    if (mods.ContainsKey(mod.Name))
                    {
                        throw new DuplicateNameException("Two mods share the internal name " + mod.Name);
                    }
                    if (rootDirectory != mod.Name)
                    {
                        throw new MissingResourceException("Mod name " + mod.Name + " does not match source directory name " + rootDirectory);
                    }
                    mods[mod.Name] = mod;
                    loadOrder.Push(mod.Name);
                }
            }
        }