コード例 #1
0
        internal static void ValidateChannelDataSize(W3dAnimationChannelType channelType, int vectorLength)
        {
            switch (channelType)
            {
            case W3dAnimationChannelType.Quaternion:
                if (vectorLength != 4)
                {
                    throw new InvalidDataException();
                }
                break;

            case W3dAnimationChannelType.TranslationX:
            case W3dAnimationChannelType.TranslationY:
            case W3dAnimationChannelType.TranslationZ:
                if (vectorLength != 1)
                {
                    throw new InvalidDataException();
                }
                break;

            case W3dAnimationChannelType.UnknownBfme:
                if (vectorLength != 1)
                {
                    throw new InvalidDataException();
                }
                break;

            default:
                throw new InvalidDataException();
            }
        }
コード例 #2
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        public static W3dAnimationChannelDatum Parse(BinaryReader reader, W3dAnimationChannelType channelType)
        {
            switch (channelType)
            {
            case W3dAnimationChannelType.Quaternion:
                return(new W3dAnimationChannelDatum
                {
                    Quaternion = reader.ReadQuaternion()
                });

            case W3dAnimationChannelType.TranslationX:
            case W3dAnimationChannelType.TranslationY:
            case W3dAnimationChannelType.TranslationZ:
                return(new W3dAnimationChannelDatum
                {
                    FloatValue = reader.ReadSingle()
                });

            case W3dAnimationChannelType.UnknownBfme:
                return(new W3dAnimationChannelDatum
                {
                    FloatValue = reader.ReadSingle()
                });

            default:
                throw new InvalidDataException();
            }
        }
コード例 #3
0
        internal void WriteTo(BinaryWriter writer, W3dAnimationChannelType channelType)
        {
            InitialDatum.WriteTo(writer, channelType);

            for (var i = 0; i < DeltaBlocks.Length; i++)
            {
                DeltaBlocks[i].WriteTo(writer);
            }
        }
コード例 #4
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        internal void WriteTo(BinaryWriter writer, W3dAnimationChannelType channelType)
        {
            var timeCode = TimeCode;

            if (NonInterpolatedMovement)
            {
                timeCode |= (1u << 31);
            }
            writer.Write(timeCode);

            Value.WriteTo(writer, channelType);
        }
コード例 #5
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        internal override void WriteTo(BinaryWriter writer, W3dAnimationChannelType channelType)
        {
            for (var i = 0; i < TimeCodes.Length; i++)
            {
                writer.Write(TimeCodes[i]);
            }

            if (TimeCodes.Length % 2 != 0)
            {
                // Align to 4-byte boundary.
                writer.Write((ushort)0);
            }

            for (var i = 0; i < Values.Length; i++)
            {
                Values[i].WriteTo(writer, channelType);
            }
        }
コード例 #6
0
 internal static W3dMotionChannelAdaptiveDeltaData Parse(
     BinaryReader reader,
     uint numTimeCodes,
     W3dAnimationChannelType channelType,
     int vectorLen,
     W3dAdaptiveDeltaBitCount bitCount)
 {
     return(new W3dMotionChannelAdaptiveDeltaData
     {
         Scale = reader.ReadSingle(),
         Data = W3dAdaptiveDeltaData.Parse(
             reader,
             numTimeCodes,
             channelType,
             vectorLen,
             bitCount)
     });
 }
コード例 #7
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        internal static W3dTimeCodedDatum Parse(BinaryReader reader, W3dAnimationChannelType channelType)
        {
            var result = new W3dTimeCodedDatum();

            result.TimeCode = reader.ReadUInt32();

            // MSB is used to indicate a binary (non interpolated) movement
            if ((result.TimeCode >> 31) == 1)
            {
                result.NonInterpolatedMovement = true;
                // TODO: non-interpolated movement.

                result.TimeCode &= ~(1 << 31);
            }

            result.Value = W3dAnimationChannelDatum.Parse(reader, channelType);

            return(result);
        }
コード例 #8
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        private static float GetValue(W3dAnimationChannelDatum datum, W3dAnimationChannelType type, int i = 0)
        {
            if (i > 0 && type != W3dAnimationChannelType.Quaternion)
            {
                throw new InvalidDataException();
            }

            switch (type)
            {
            case W3dAnimationChannelType.TranslationX:
            case W3dAnimationChannelType.TranslationY:
            case W3dAnimationChannelType.TranslationZ:
            case W3dAnimationChannelType.XR:
            case W3dAnimationChannelType.YR:
            case W3dAnimationChannelType.ZR:
            case W3dAnimationChannelType.UnknownBfme:
                return(datum.FloatValue);

            case W3dAnimationChannelType.Quaternion:
                switch (i)
                {
                case 0:
                    return(datum.Quaternion.X);

                case 1:
                    return(datum.Quaternion.Y);

                case 2:
                    return(datum.Quaternion.Z);

                case 3:
                    return(datum.Quaternion.W);

                default:
                    throw new InvalidOperationException();
                }
                break;

            default:
                throw new NotImplementedException();
            }
        }
コード例 #9
0
ファイル: ModelLoader.cs プロジェクト: ElonGame/OpenSAGE
        private static Keyframe CreateKeyframe(W3dAnimationChannelType channelType, TimeSpan time, ref W3dAnimationChannelDatum datum)
        {
            switch (channelType)
            {
            case W3dAnimationChannelType.Quaternion:
                return(new QuaternionKeyframe(time, datum.Quaternion));

            case W3dAnimationChannelType.TranslationX:
                return(new TranslationXKeyframe(time, datum.FloatValue));

            case W3dAnimationChannelType.TranslationY:
                return(new TranslationYKeyframe(time, datum.FloatValue));

            case W3dAnimationChannelType.TranslationZ:
                return(new TranslationZKeyframe(time, datum.FloatValue));

            default:
                throw new NotImplementedException();
            }
        }
コード例 #10
0
        private static KeyframeValue CreateKeyframeValue(W3dAnimationChannelType channelType, ref W3dAnimationChannelDatum datum)
        {
            switch (channelType)
            {
            case W3dAnimationChannelType.Quaternion:
                return(new KeyframeValue {
                    Quaternion = datum.Quaternion
                });

            case W3dAnimationChannelType.TranslationX:
            case W3dAnimationChannelType.TranslationY:
            case W3dAnimationChannelType.TranslationZ:
                return(new KeyframeValue {
                    FloatValue = datum.FloatValue
                });

            default:
                throw new NotImplementedException();
            }
        }
コード例 #11
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        public static AnimationClipType ToAnimationClipType(this W3dAnimationChannelType value)
        {
            switch (value)
            {
            case W3dAnimationChannelType.TranslationX:
                return(AnimationClipType.TranslationX);

            case W3dAnimationChannelType.TranslationY:
                return(AnimationClipType.TranslationY);

            case W3dAnimationChannelType.TranslationZ:
                return(AnimationClipType.TranslationZ);

            case W3dAnimationChannelType.Quaternion:
                return(AnimationClipType.Quaternion);

            default:
                throw new ArgumentOutOfRangeException(nameof(value));
            }
        }
コード例 #12
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        internal static W3dAdaptiveDeltaData Parse(
            BinaryReader reader,
            uint numFrames,
            W3dAnimationChannelType type,
            int vectorLength,
            W3dAdaptiveDeltaBitCount bitCount)
        {
            var count = (numFrames + 15) >> 4;

            // First read all initial values
            var result = new W3dAdaptiveDeltaData
            {
                BitCount     = bitCount,
                VectorLength = vectorLength,
                InitialDatum = W3dAnimationChannelDatum.Parse(reader, type)
            };

            var numBits = (int)bitCount;

            // Then read the interleaved delta blocks
            var deltaBlocks = new W3dAdaptiveDeltaBlock[count * vectorLength];

            for (var i = 0; i < count; i++)
            {
                for (var j = 0; j < vectorLength; j++)
                {
                    deltaBlocks[(i * vectorLength) + j] = W3dAdaptiveDeltaBlock.Parse(
                        reader,
                        j,
                        numBits);
                }
            }
            result.DeltaBlocks = deltaBlocks;

            return(result);
        }
コード例 #13
0
        private static void UpdateDatum(ref W3dAnimationChannelDatum datum, float value, W3dAnimationChannelType type, int i = 0)
        {
            if (i > 0 && type != W3dAnimationChannelType.Quaternion)
            {
                throw new InvalidDataException();
            }

            switch (type)
            {
            case W3dAnimationChannelType.TranslationX:
            case W3dAnimationChannelType.TranslationY:
            case W3dAnimationChannelType.TranslationZ:
            case W3dAnimationChannelType.XR:
            case W3dAnimationChannelType.YR:
            case W3dAnimationChannelType.ZR:
            case W3dAnimationChannelType.UnknownBfme:
                datum.FloatValue = value;
                break;

            case W3dAnimationChannelType.Quaternion:
                switch (i)
                {
                case 0:
                    datum.Quaternion.X = value;
                    break;

                case 1:
                    datum.Quaternion.Y = value;
                    break;

                case 2:
                    datum.Quaternion.Z = value;
                    break;

                case 3:
                    datum.Quaternion.W = value;
                    break;
                }
                break;
            }
        }
コード例 #14
0
 private static Keyframe CreateKeyframe(W3dAnimationChannelType channelType, TimeSpan time, ref W3dAnimationChannelDatum datum)
 {
     return(new Keyframe(time, CreateKeyframeValue(channelType, ref datum)));
 }
コード例 #15
0
 internal override void WriteTo(BinaryWriter writer, W3dAnimationChannelType channelType)
 {
     writer.Write(Scale);
     Data.WriteTo(writer, channelType);
 }
コード例 #16
0
        public static W3dMotionChannelTimeCodedData Parse(BinaryReader reader, ushort numTimeCodes, W3dAnimationChannelType channelType)
        {
            var keyframes = new ushort[numTimeCodes];

            for (var i = 0; i < numTimeCodes; i++)
            {
                keyframes[i] = reader.ReadUInt16();
            }

            if (numTimeCodes % 2 != 0)
            {
                // Align to 4-byte boundary.
                reader.ReadUInt16();
            }

            var data = new W3dAnimationChannelDatum[numTimeCodes];

            for (var i = 0; i < numTimeCodes; i++)
            {
                data[i] = W3dAnimationChannelDatum.Parse(reader, channelType);
            }

            return(new W3dMotionChannelTimeCodedData
            {
                TimeCodes = keyframes,
                Values = data
            });
        }
コード例 #17
0
 internal abstract void WriteTo(BinaryWriter writer, W3dAnimationChannelType channelType);
コード例 #18
0
ファイル: ModelLoader.cs プロジェクト: josh-fisher/OpenSAGE
 private static Keyframe CreateKeyframe(W3dAnimationChannelType channelType, TimeSpan time, in W3dAnimationChannelDatum datum)
コード例 #19
0
        public static W3dMotionChannelAdaptiveDeltaData Parse(BinaryReader reader, uint numTimeCodes, W3dAnimationChannelType channelType, int vectorLen, int nBits)
        {
            float scale = reader.ReadSingle();

            var data = W3dAdaptiveDelta.ReadAdaptiveDelta(reader,
                                                          numTimeCodes,
                                                          channelType,
                                                          vectorLen,
                                                          scale,
                                                          nBits);

            var keyframes = new ushort[numTimeCodes];

            for (ushort i = 0; i < numTimeCodes; i++)
            {
                keyframes[i] = i;
            }

            return(new W3dMotionChannelAdaptiveDeltaData
            {
                TimeCodes = keyframes,
                Values = data
            });
        }
コード例 #20
0
        public static W3dAnimationChannelDatum[] ReadAdaptiveDelta(BinaryReader reader, uint numFrames, W3dAnimationChannelType type, int vectorLen, float scale, int nBits)
        {
            float scaleFactor = 1.0f;

            switch (nBits)
            {
            //When deltas are 8 bits large we need to scale them to the range [-16;16]
            case 8:
                scaleFactor = 1 / 16.0f;
                break;

            //Do nothing for 4 bit deltas since they already map to [-16;16]
            case 4:
                break;

            default:
                throw new InvalidOperationException("Adaptive delta only supported 4 bit & 8 bit!");
            }

            uint count = (numFrames + 15) >> 4;
            var  data  = new W3dAnimationChannelDatum[numFrames];

            //First read all initial values
            for (int k = 0; k < vectorLen; ++k)
            {
                var initial = reader.ReadSingle();
                UpdateDatum(ref data[0], initial, type, k);
            }

            //Then read the interleaved delta blocks
            for (int i = 0; i < count; ++i)
            {
                for (int k = 0; k < vectorLen; ++k)
                {
                    var blockIndex = reader.ReadByte();
                    var blockScale = Table[blockIndex];
                    var deltaScale = blockScale * scale * scaleFactor;

                    //read deltas for the next
                    var deltas = ReadDeltaBlock(reader, nBits);

                    for (int j = 0; j < deltas.Length; ++j)
                    {
                        int idx = i * 16 + j + 1;

                        if (idx >= numFrames)
                        {
                            break;
                        }

                        var value = GetValue(data[idx - 1], type, k) + deltaScale * deltas[j];
                        UpdateDatum(ref data[idx], value, type, k);
                    }
                }
            }

            return(data);
        }