void SetVuMarkOpticalSeeThroughConfig(VuMarkBehaviour vumarkBehaviour) { // Check to see if we're running on a HoloLens device. if (UnityEngine.XR.XRDevice.isPresent && !UnityEngine.XR.WSA.HolographicSettings.IsDisplayOpaque) { MeshRenderer meshRenderer = vumarkBehaviour.GetComponent <MeshRenderer>(); // If the VuMark has per instance background info, turn off virtual target so that it doesn't cover modified physical target if (vumarkBehaviour.VuMarkTemplate.TrackingFromRuntimeAppearance) { if (meshRenderer) { meshRenderer.enabled = false; } } else { // If the VuMark background is part of VuMark Template and same per instance, render the virtual target if (meshRenderer) { meshRenderer.material.mainTexture = RetrieveStoredTextureForVuMarkTarget(vumarkBehaviour.VuMarkTarget); } } } else { MeshRenderer meshRenderer = vumarkBehaviour.GetComponent <MeshRenderer>(); if (meshRenderer) { meshRenderer.enabled = false; } } }
void SetVuMarkOpticalSeeThroughConfig(VuMarkBehaviour vumarkBehaviour) { if (VuforiaConfiguration.Instance.DigitalEyewear.SeeThroughConfiguration == DigitalEyewearARController.SeeThroughConfiguration.HoloLens) { MeshRenderer meshRenderer = vumarkBehaviour.GetComponent <MeshRenderer>(); // If the VuMark has per instance background info, turn off virtual target so that it doesn't cover modified physical target if (vumarkBehaviour.VuMarkTemplate.TrackingFromRuntimeAppearance) { if (meshRenderer) { meshRenderer.enabled = false; } } else { // If the VuMark background is part of VuMark Template and same per instance, render the virtual target if (meshRenderer) { meshRenderer.material.mainTexture = RetrieveStoredTextureForVuMarkTarget(vumarkBehaviour.VuMarkTarget); } } } else { MeshRenderer meshRenderer = vumarkBehaviour.GetComponent <MeshRenderer>(); if (meshRenderer) { meshRenderer.enabled = false; } } }