/// <summary> /// Initializes the plugin program collection. /// </summary> /// <returns>A filled program collection.</returns> protected override VstProgramCollection CreateProgramCollection() { var programs = new VstProgramCollection(); var prog = new VstProgram(_plugin.ParameterFactory.Categories) { Name = "Fx Program 1" }; _plugin.ParameterFactory.CreateParameters(prog.Parameters); programs.Add(prog); prog = new VstProgram(_plugin.ParameterFactory.Categories) { Name = "Fx Program 2" }; _plugin.ParameterFactory.CreateParameters(prog.Parameters); programs.Add(prog); prog = new VstProgram(_plugin.ParameterFactory.Categories) { Name = "Fx Program 3" }; _plugin.ParameterFactory.CreateParameters(prog.Parameters); programs.Add(prog); return(programs); }
// create a program with all parameters. private VstProgram CreateProgram(VstParameterInfoCollection parameterInfos) { VstProgram program = new VstProgram(ParameterCategories); CreateParameters(program.Parameters, parameterInfos); return(program); }
/// <summary> /// Initialisation des presets du plugin /// </summary> protected override VstProgramCollection CreateProgramCollection() { // On instancie une nouvelle collection de presets VstProgramCollection programs = new VstProgramCollection(); // On créé et ajoute les presets un à un à la collection VstProgram prog = new VstProgram(_plugin.ParameterFactory.Categories); prog.Name = "Mon Premier Preset"; _plugin.ParameterFactory.CreateParameters(prog.Parameters); programs.Add(prog); prog = new VstProgram(_plugin.ParameterFactory.Categories); prog.Name = "Mon Deuxieme Preset"; _plugin.ParameterFactory.CreateParameters(prog.Parameters); programs.Add(prog); prog = new VstProgram(_plugin.ParameterFactory.Categories); prog.Name = "Mon Troisieme Preset"; _plugin.ParameterFactory.CreateParameters(prog.Parameters); programs.Add(prog); return(programs); }
protected void ActivateProgram(VstProgram program) { if (this._activeProgram != null) { this._activeProgram.IsActive = false; this._activeProgram = null; } if (program != null) { this._activeProgram = program; this._activeProgram.IsActive = true; this.Programs[0].Name = program.Name; this.ProgramFullNames[0] = this.ProgramFullNames[this.Programs.IndexOf(program)]; this.mssProgramMgr.LoadAndActivateSettingsFromName(GetFullNameOfProgram(program)); if (ProgramActivated != null) { ProgramActivated(); } if (this.vstHost != null) { this.vstHost.GetInstance <IVstHostShell>().UpdateDisplay(); } } }
protected override VstProgram CreateProgram() { var program = new VstProgram(_plugin.ParameterFactory.Categories); _plugin.ParameterFactory.CreateParameters(program.Parameters); return(program); }
// create a program with all parameters. private VstProgram CreateProgram() { var program = new VstProgram(_parameters.Categories); CreateParameters(program.Parameters, _parameters.ParameterInfos); return(program); }
public VstProgram CreateProgramFromSettingsFileInfo(SettingsFileInfo settingsFileInfo) { VstProgram program = CreateProgram(ParameterInfos); this.ProgramFullNames.Add(settingsFileInfo.Name); program.Name = GetValidProgramName(settingsFileInfo.Name); return(program); }
/// <summary> /// Called to initialize the collection of programs for the plugin. /// </summary> /// <returns>Never returns null or an empty collection.</returns> protected override VstProgramCollection CreateProgramCollection() { VstProgramCollection programs = new VstProgramCollection(); //! You can add multiple programs here. VstProgram program = CreateProgram(ParameterInfos); program.Name = "Default"; programs.Add(program); return(programs); }
/// <summary> /// Returns a new Program instance initialized with the values read from the stream. /// </summary> /// <returns>Never returns null.</returns> /// <remarks> /// The Parameters are also read. /// </remarks> public virtual VstProgram ReadProgram() { VstProgram program = CreateProgram(); program.Name = Reader.ReadString(); ReadParameters(program.Parameters); return(program); }
protected override VstProgramCollection CreateProgramCollection() { var programs = new VstProgramCollection(); var defaultProgram = new VstProgram(); defaultProgram.Parameters.Add(new VstParameter(thresholdParameterInfo)); defaultProgram.Name = "Default"; programs.Add(defaultProgram); return(programs); }
/// <summary> /// Reads the stream and fills the <paramref name="programs"/> colllection with programs. /// </summary> /// <param name="programs">The collection does not have to be empty. Must not be null.</param> public void ReadPrograms(VstProgramCollection programs) { int count = ReadProgramHeader(programs); for (int i = 0; i < count; i++) { VstProgram program = ReadProgram(); programs.Add(program); } }
/// <summary> /// Called to initialize the collection of programs for the plugin. /// </summary> /// <returns>Never returns null or an empty collection.</returns> protected override VstProgramCollection CreateProgramCollection() { VstProgramCollection programs = new VstProgramCollection(); // TODO: add a number of programs for your plugin. VstProgram program = CreateProgram(ParameterInfos); program.Name = "Default"; programs.Add(program); return programs; }
/// <summary> /// Создает коллекцию программ. /// </summary> /// <returns></returns> protected override VstProgramCollection CreateProgramCollection() { VstProgramCollection programs = new VstProgramCollection(); VstProgram defaultProgram = new VstProgram(ParameterCategories); defaultProgram.Parameters.AddRange(ParameterInfos.Select(x => new VstParameter(x))); defaultProgram.Name = "Default"; programs.Add(defaultProgram); return(programs); }
/// <summary> /// Initializes the plugin program collection. /// </summary> /// <returns>A filled program collection.</returns> protected override VstProgramCollection CreateProgramCollection() { VstProgramCollection programs = new VstProgramCollection(); VstProgram prog = new VstProgram(_plugin.Model.Categories); prog.Name = "SLoOultraHD"; _plugin.Model.CreateParameters(prog.Parameters); programs.Add(prog); return(programs); }
public VstProgramCollection CreatePrograms() { VstProgramCollection newPrograms = new VstProgramCollection(); //Add active program to the top of the list newPrograms.Add(CreateProgramFromSettingsFileInfo(this.mssProgramMgr.GetActiveSettingsFile())); foreach (SettingsFileInfo progInfo in this.mssProgramMgr.FlatSettingsFileList) { VstProgram program = CreateProgramFromSettingsFileInfo(progInfo); newPrograms.Add(program); } return(newPrograms); }
/// <summary> /// Initializes the plugin program collection. /// </summary> /// <returns>A filled program collection.</returns> protected override VstProgramCollection CreateProgramCollection() { var programs = new VstProgramCollection(); var prog = new VstProgram(_plugin.ParameterFactory.Categories) { Name = "Default", IsActive = true, }; _plugin.ParameterFactory.CreateParameters(prog.Parameters); programs.Add(prog); return(programs); }
public void Test_MaxLength_VstProgram_Name() { VstProgram p = new VstProgram(); Assert.AreEqual(null, p.Name); p.Name = String.Empty; Assert.AreEqual(String.Empty, p.Name); string testData = CreateString(Constants.MaxProgramNameLength); p.Name = testData; Assert.AreEqual(testData, p.Name); testData += "X"; p.Name = testData; Assert.Fail("should have thrown an exception."); }
public void Test_MaxLength_VstProgram_Name() { var p = new VstProgram(); p.Name.Should().BeEmpty(); p.Name = String.Empty; p.Name.Should().BeEmpty(); var testData = CreateString(Constants.MaxProgramNameLength); p.Name = testData; p.Name.Should().Be(testData); testData += "X"; p.Name = testData; Assert.Fail("should have thrown an exception."); }
protected string GetFullNameOfProgram(VstProgram program) { string fullName = ""; int programIndex = this.Programs.IndexOf(program); if (programIndex > -1) { fullName = this.ProgramFullNames[programIndex]; } else { //program should always be an element of this.Programs Debug.Assert(false); } return(fullName); }
/// <summary> /// Copies the parameter values of the current <see cref="VstProgram"/> to the program indicated by <paramref name="programIndex"/>. /// </summary> /// <param name="programIndex">A zero-based index into the program collection.</param> /// <returns>Returns true when the program parameter values were successfully copied.</returns> /// <remarks>The name of the program itself is also copied.</remarks> public virtual bool CopyCurrentProgramTo(int programIndex) { IVstPluginPrograms programs = Plugin.GetInstance <IVstPluginPrograms>(); if (programs != null && programs.ActiveProgram != null) { VstProgram targetProgram = programs.Programs[programIndex]; // targetProgram.Categories is always the same between programs targetProgram.Name = programs.ActiveProgram.Name; // copy parameter values. for (int i = 0; i < programs.ActiveProgram.Parameters.Count; i++) { targetProgram.Parameters[i].Value = programs.ActiveProgram.Parameters[i].Value; } return(true); } return(false); }
/// <summary> /// Writes the <paramref name="program"/> to the output stream. /// </summary> /// <param name="program">Must not be null.</param> public virtual void Write(VstProgram program) { Writer.Write(program.Name); Write(program.Parameters); }
// create a program with all parameters. private VstProgram CreateProgram(VstParameterInfoCollection parameterInfos) { VstProgram program = new VstProgram(ParameterCategories); CreateParameters(program.Parameters, parameterInfos); return program; }
protected string GetFullNameOfProgram(VstProgram program) { string fullName = ""; int programIndex = this.Programs.IndexOf(program); if (programIndex > -1) { fullName = this.ProgramFullNames[programIndex]; } else { //program should always be an element of this.Programs Debug.Assert(false); } return fullName; }
protected void ActivateProgram(VstProgram program) { if (this._activeProgram != null) { this._activeProgram.IsActive = false; this._activeProgram = null; } if (program != null) { this._activeProgram = program; this._activeProgram.IsActive = true; this.Programs[0].Name = program.Name; this.ProgramFullNames[0] = this.ProgramFullNames[this.Programs.IndexOf(program)]; this.mssProgramMgr.LoadAndActivateSettingsFromName(GetFullNameOfProgram(program)); if (ProgramActivated != null) { ProgramActivated(); } if (this.vstHost != null) { this.vstHost.GetInstance<IVstHostShell>().UpdateDisplay(); } } }