コード例 #1
0
        private void InitHierarchyView(VsScene scene, System.Collections.Generic.List <VsGameObject> objs)
        {
            hierarchyView.Items.Clear();

            TreeViewItem sceneItem = new TreeViewItem();

            sceneItem.Header = scene.name;

            foreach (var obj in objs)
            {
                MyTreeViewItem objItem = new MyTreeViewItem();
                objItem.Header         = obj.name;
                objItem.doubleClicked += () => Inspect(objItem);
                if (obj.childCount > 0)
                {
                    objItem.CreateDummy();
                    objItem.Expanded += ObjItem_Expanded;
                }
                sceneItem.Items.Add(objItem);
            }

            hierarchyView.Items.Add(sceneItem);
        }
コード例 #2
0
        /// <summary>
        /// Refresh Unity Hierarchy
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        public void Refresh(object sender, EventArgs e)
        {
            ThreadHelper.ThrowIfNotOnUIThread();

            if (CheckNotInBreakMode())
            {
                return;
            }

            EnvDTE.TextSelection selection = commandWindow?.Selection as EnvDTE.TextSelection;

            if (selection == null)
            {
                ShowMessage(
                    "Error!",
                    "Cannot find command window automatically\nPlease manually activate it and try again.",
                    OLEMSGICON.OLEMSGICON_CRITICAL);
                return;
            }


            if (!isInitSceneAndRootObj)
            {
                dte.Debugger.ExecuteStatement(Statement: "UnityEngine.SceneManagement.Scene scene;");
                dte.Debugger.ExecuteStatement(Statement: "UnityEngine.GameObject[] objs;");
                isInitSceneAndRootObj = true;
            }

            // Get Active Scene
            string sceneInfoStr = GetDebuggerExecutionOutput(Statement: "scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();", TreatAsExpression: true, selection);

            VsScene scene = new VsScene(sceneInfoStr);

            // Get Root GameObjects
            string objInfoStr = GetDebuggerExecutionOutput(Statement: "objs = scene.GetRootGameObjects();", TreatAsExpression: true, selection);

            string[] gameObjectNames = OuputParseUtil.GetGameObjectNamesFromInfo(objInfoStr);

            // Get ChildCount of each GameObjects
            int saveLineNum;

            selection.SaveLinePosition(out saveLineNum);
            for (int i = 0; i < scene.rootCount; ++i)
            {
                dte.Debugger.ExecuteStatement(Statement: $"objs[{i}].transform.childCount;", TreatAsExpression: true);
            }
            string childCountInfoStr = selection.GetTextBetweenCurPosToLine(saveLineNum);

            string[] childCountsStr = childCountInfoStr.SplitAndTrim("\r\n", StringSplitOptions.RemoveEmptyEntries);

            var objs = new System.Collections.Generic.List <VsGameObject>();

            for (int i = 0; i < gameObjectNames.Length; ++i)
            {
                VsGameObject go = new VsGameObject();
                go.name       = gameObjectNames[i];
                go.childCount = int.Parse(childCountsStr[i]);

                objs.Add(go);
            }

            InitHierarchyView(scene, objs);

            selection.EndOfDocument();
        }