public void restartujeme() { DisableLayers(); VrstvaHraj.SetActive(true); VrstvaScore.SetActive(true); ScoreText.text = 0.ToString(); Hra.hrac.transform.position = new Vector3(-5f, 2.5f, -1f); Hra.hracvcela.transform.position = new Vector3(-5f, 2.5f, -1f); hrac.gameObject.GetComponent <Rigidbody2D>().simulated = true; hrac_vcela_skript.gameObject.GetComponent <Rigidbody2D>().simulated = true; Hra.enabled = true; Hra.pozadie1.transform.position = new Vector3(4f, 0f, 0f); Hra.pozadie2.transform.position = new Vector3(30f, 0f, 0f); Hra.pozadie3.transform.position = new Vector3(3f, 0f, 0f); Hra.pozadie4.transform.position = new Vector3(25.89f, 0f, 0f); Hra.pozadie5.transform.position = new Vector3(6f, 0f, 0f); Hra.pozadie6.transform.position = new Vector3(34.23f, 0f, 0f); Hra.pozadie7.transform.position = new Vector3(0.5f, 0f, 0f); Hra.pozadie8.transform.position = new Vector3(17.82f, 0f, 0f); Hra.vzdialenostOdPoslednejPipeky = 0; Hra.posunutie = 0; Hra.pocet_pipok = 0; Hra.score = 0; foreach (GameObject pipeka in Hra.Pipeky) { Destroy(pipeka); } Hra.Pipeky.Clear(); }
public void play_game() { DisableLayers(); VrstvaHraj.SetActive(true); VrstvaScore.SetActive(true); }