// Use this for initialization void Start() { if (!uiController) { uiController = FindObjectOfType <VrmUiController>(); } if (!cameraController) { cameraController = FindObjectOfType <CameraController>(); if (cameraController) { originalWheelMode = cameraController.zoomMode; } } if (!audioSource) { audioSource = FindObjectOfType <AudioSource>(); } // Load the initial model. string[] cmdArgs = System.Environment.GetCommandLineArgs(); if (cmdArgs.Length > 1) { LoadModel(cmdArgs[1]); } else { LoadModel(Application.streamingAssetsPath + "/default_vrm.vrm"); } // Load the initial motion. LoadMotion(Application.streamingAssetsPath + "/default_bvh.txt"); // Initialize window manager windowController = FindObjectOfType <WindowController>(); if (windowController) { // Add a file drop handler. windowController.OnFilesDropped += Window_OnFilesDropped; } }
// Use this for initialization void Start() { if (!targetObject) { targetObject = new GameObject("LookAtTarget"); hasNewTargetObject = true; } lookAtHead = GetComponent <VRMLookAtHead>(); blendShapeProxy = GetComponent <VRMBlendShapeProxy>(); if (lookAtHead) { lookAtHead.Target = targetObject.transform; lookAtHead.UpdateType = UpdateType.LateUpdate; headTransform = lookAtHead.Head; } if (!headTransform) { headTransform = this.transform; } // マウスカーソルとの奥行きに反映させるためカメラを取得 if (!currentCamera) { currentCamera = Camera.main; } // UIコントローラーを取得 if (!uiController) { uiController = FindObjectOfType <VrmUiController>(); } SetAnimator(GetComponent <Animator>()); currentState = animator.GetCurrentAnimatorStateInfo(0); previousState = currentState; }
// Use this for initialization void Start() { // 指定がなければ自動で探す if (!uiController) { uiController = FindObjectOfType <VrmUiController>(); } uiController.enableRandomMotion = true; uiController.enableRandomEmotion = true; if (uiController.motionToggleRandom) { uiController.motionToggleRandom.onValueChanged.AddListener(val => SetRandomMotion(val)); } if (uiController.faceToggleRandom) { uiController.faceToggleRandom.onValueChanged.AddListener(val => SetRandomEmotion(val)); } // 指定がなければ自動で探す if (!canvas) { canvas = FindObjectOfType <Canvas>(); } // 指定がなければ自動で探す if (!cameraController) { cameraController = FindObjectOfType <CameraController>(); if (cameraController) { originalWheelMode = cameraController.zoomMode; } } // 指定がなければ自動で探す if (!audioSource) { audioSource = FindObjectOfType <AudioSource>(); } // Load the initial model. LoadModel(Application.streamingAssetsPath + "/default_vrm.vrm"); //// 引数でオプションが渡る場合の処理が面倒なため、引数でモデル指定は無しとする //string[] cmdArgs = System.Environment.GetCommandLineArgs(); //if (cmdArgs.Length > 1) //{ // LoadModel(cmdArgs[1]); //} else //{ // LoadModel(Application.streamingAssetsPath + "/default_vrm.vrm"); //} // Load the initial motion. LoadMotion(Application.streamingAssetsPath + "/default_bvh.txt"); // Initialize window manager windowController = FindObjectOfType <WindowController>(); if (windowController) { // Add a file drop handler. windowController.OnFilesDropped += Window_OnFilesDropped; if (uiController && uiController.openButton) { uiController.openButton.onClick.AddListener(() => { string path = windowController.ShowOpenFileDialog("VRM file|*.vrm|Motion file|*.bvh|Audio file|*.wav;*.ogg|All file|*.*"); LoadFile(path); }); } } }