//モデルの破棄 private void ReleaseCurrentVrm() { var loaded = _humanPoseTransferTarget; _humanPoseTransferTarget = null; if (loaded != null) { VrmDisposing?.Invoke(); Destroy(loaded.gameObject); } }
//モデルの破棄 private void ReleaseCurrentVrm() { var loaded = _humanPoseTransferTarget; _humanPoseTransferTarget = null; if (loaded != null) { VrmDisposing?.Invoke(); windowStyleController.DisposeModelRenderers(); settingAdjuster.DisposeModelRoot(); Destroy(loaded.gameObject); } }