// Start is called before the first frame update void Awake() { WorldDataManager.Instance.CreateNewWorld("0"); WorldDataManager.Instance.ActivateWorld("0"); //Initial Platform WorldDataManager.Instance.ActiveWorld.CreateNewObject(new Vector3Int(0, 0, 0), true); Voxel v = new Voxel() { voxel = VoxelInfoLibrary.GetVoxel("Stone"), color = Color.white }; for (int x = 0; x < 10; x++) { for (int z = 0; z < 10; z++) { WorldDataManager.Instance.ActiveWorld.SetVoxelAt( WorldDataManager.Instance.ActiveWorld.GetVoxelObject(0), new Vector3(x, 0, z), v); } } var voxelizers = GameObject.FindObjectsOfType <Voxelizer>(); foreach (var voxelizer in voxelizers) { voxelizer.Voxelize(); } WorldDataManager.Instance.ActiveWorld.UpdateAllObjects(); }
public Voxel Deserialize() { var v = new Voxel(); v.voxel = VoxelInfoLibrary.GetVoxel(voxelName); v.color = color.Deserialize(); return(v); }
// Start is called before the first frame update private void Start() { //Setup voxel arg voxelArg = new Voxel() { voxel = VoxelInfoLibrary.GetVoxel("Stone"), color = Color.white }; vrcon = GameObject.Find("VRInputController").GetComponent <VRInputController>(); }
public void CreateNewObjectFromGridDataWithColor(List <Vector3Int> GridData, List <Color> colors, bool isStatic = false) { var c = GameObject.Instantiate( Resources.Load <GameObject>("Prefabs/VoxelObject"), GridData[0], Quaternion.Euler(new Vector3(0, 0, 0)), WorldTransform).GetComponent <ObjectComponent>(); //Setup object c.gridBasePoint = GridData[0]; c.voxelObjectData = new ObjectData(); c.voxelObjectData.isStatic = isStatic; for (int i = 0; i < GridData.Count; i++) { Voxel v = new Voxel(); v.voxel = VoxelInfoLibrary.GetVoxel("Stone"); v.color = colors[i]; SetVoxelAt(c, GridData[i], v); } ObjectList.Add(c); }
public void CreateNewObjectFromGridData(List <Vector3Int> GridData, Voxel v, bool isStatic = false) { if (v.voxel == null) { v.voxel = VoxelInfoLibrary.GetVoxel("Stone"); v.color = Color.white; } var c = GameObject.Instantiate( Resources.Load <GameObject>("Prefabs/VoxelObject"), GridData[0], Quaternion.Euler(new Vector3(0, 0, 0)), WorldTransform).GetComponent <ObjectComponent>(); //Setup object c.gridBasePoint = GridData[0]; c.voxelObjectData = new ObjectData(); c.voxelObjectData.isStatic = isStatic; foreach (var worldPos in GridData) { SetVoxelAt(c, worldPos, v); } ObjectList.Add(c); }