public VoxelRenderer() { if (hashTest) { table = new Hashtable(); } data = new VoxelData(); X = data.GetX(); Y = data.GetY(); Z = data.GetZ(); tooth = new GameObject("tooth"); meshList = new List <VoxelMesh>(); meshCount = new int[8]; adjScale = scale * 0.5f; GenerateVoxelMesh(); UpdateMesh(); }