public static VoxelCommand Remove(Vector3Int pos) { VoxelCommand cmd = new VoxelCommand (); cmd._type = Type.Remove; cmd._pos = pos; return cmd; }
public static VoxelCommand Add(Voxel voxel) { VoxelCommand cmd = new VoxelCommand (); cmd._type = Type.Add; cmd._voxel = voxel; return cmd; }
public static VoxelCommand Remove(Vector3Int pos) { VoxelCommand cmd = new VoxelCommand(); cmd._type = Type.Remove; cmd._pos = pos; return(cmd); }
public static VoxelCommand Add(Voxel voxel) { VoxelCommand cmd = new VoxelCommand(); cmd._type = Type.Add; cmd._voxel = voxel; return(cmd); }
void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { // If we've clicked on the model, then modify the model CurrentMouseActionType = MouseActionType.Edit; Client.SendTcp(VoxelCommand.Add(new Voxel(ConvertToWorldAdjPos(hit), _hsvColorPicker.currentColor))); } else { if (!EventSystem.current.IsPointerOverGameObject()) { // If we've clicked on nothing (the background), then move the camera CurrentMouseActionType = MouseActionType.CameraMove; } } } else if (Input.GetMouseButtonUp(0)) { CurrentMouseActionType = MouseActionType.None; } if (Input.GetMouseButtonDown(1)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { // If we've clicked on the model, then modify the model Client.SendTcp(VoxelCommand.Remove(ConvertToWorldHitPos(hit))); } } // TODO: Only zoom when the app has focus float scroll = Input.GetAxis(Constants.Input.MouseScrollWheel); if (scroll > 0) { CameraController.Instance.IncrementCamDistance(); } else if (scroll < 0) { CameraController.Instance.DecrementCamDistance(); } }