private void OnHitted(TestVolumeHit hit) { var s = hit.startHitPosition; var e = hit.endHitPosition; var builderRequest = new VoxelBuilderRequest { startBuildPoint = hit.startHitPosition, endBuildPoint = hit.endHitPosition, chunkSize = _chunkSize, voxel = new VoxelEntity(), pattern = VoxelBuilderPatternType.Line, model = hit.model }; var response = _voxelBuilderController.Execute(builderRequest); foreach (var chunkIndex in response.updatedChunkIds) { var geometryRequest = TestGeometryRequestUtility.CreateVolumeRequest(chunkIndex, _chunkSize, hit.model, new Vector3Int()); _chunkRequestQueue.Push(geometryRequest); } ExecutePhysics(s, _chunkSize, hit.model); }
private void OnHitted(Vector3Int startPoint, Vector3Int endPoint) { var builderRequest = new VoxelBuilderRequest { startBuildPoint = startPoint, endBuildPoint = endPoint, chunkSize = _chunkSize, voxel = new VoxelEntity(), pattern = VoxelBuilderPatternType.Line, model = _voxelModel }; var response = _voxelBuilderController.Execute(builderRequest); foreach (var chunkIndex in response.updatedChunkIds) { var geometryRequest = GetGeometryRequestById(chunkIndex); _chunkRequestQueue.Push(geometryRequest); } ExecutePhysics(startPoint, _chunkSize); }