static void ChoseColor(VoxelBuilder target, int nowFloorIndex, int y, int x) { if (target.IsSetValue(nowFloorIndex, y, x)) { Gizmos.color = SetValueColor; } else if (x % 2 == 0 && y % 2 == 0) { Gizmos.color = EvenPointColor; } else { Gizmos.color = OddPointColor; } }