bool ObjectLoaded(GameObject obj) { bool r = false; try { r = ((VoxML.Load(obj.name + ".xml")).Lex.Pred == loadedObject.Lex.Pred); } catch (FileNotFoundException ex) { } return(r); }
VoxML LoadMarkup(GameObject obj) { VoxML voxml = new VoxML(); try { voxml = VoxML.Load(obj.name + ".xml"); AssignVoxMLValues(voxml); } catch (FileNotFoundException ex) { } return(voxml); }