void UpdateScale(VoosActor actor, Vector3 newscale) { actor.SetLocalScale(newscale); if (actor.GetLocalScale().x < MIN_SCALE) { actor.SetLocalScale(Vector3.one * MIN_SCALE); } }
void AddScale(VoosActor actor, float value) { UpdateScale(actor, actor.GetLocalScale() + Vector3.one * value); }
void MultiplyScale(VoosActor actor, float value) { UpdateScale(actor, actor.GetLocalScale() * value); }