public static void ResetDefaultDataValues() { Debug.Log("Resetting values"); for (int i = 0; i < maxLevel; i++) { PlayerPrefs.SetInt("stars" + i.ToString(), 0); PlayerPrefs.SetFloat("starTime" + i.ToString(), starTime[i]); PlayerPrefs.SetInt("maxDeaths" + i.ToString(), maxDeath[i]); } PlayerPrefs.SetBool("TutorialBeaten", false); PlayerPrefs.SetInt("PlayerX", 0); PlayerPrefs.SetInt("PlayerY", 1); PlayerPrefs.SetFloat("GameVolume", .5f); VolumeControl.setVolume(PlayerPrefs.GetFloat("GameVolume")); PlayerPrefs.Flush(); }
private void tbarVolume_Scroll(object sender, EventArgs e) { volumeControlFilter.setVolume((double)tbarVolume.Value / (double)tbarVolume.Maximum); }