void AddTab(string tabname) { if (tabControl1.TabPages.ContainsKey(tabname)) { tabControl1.SelectedIndex = tabControl1.TabPages.IndexOfKey(tabname); } else { tabControl1.TabPages.Add(tabname, tabname); tabControl1.TabPages[tabControl1.TabPages.Count - 1].ContextMenuStrip = CreateNewTabContextMenu(); tabControl1.SelectedIndex = tabControl1.TabPages.Count - 1; } foreach (Control ctrl in tabControl1.SelectedTab.Controls) { tabControl1.SelectedTab.Controls.Remove(ctrl); } addGrid = tabControl1.SelectedTab.Controls.Add; }
protected void Awake() { quadrant = 0; voidControl = GameObject.FindGameObjectWithTag("Void").GetComponent <VoidControl>(); }