コード例 #1
0
        public void PublicPortMatchesContainerPort()
        {
            _vmConfiguration = new VmConfiguration(56001, TestVmId, new VmDirectories(_root), true);

            _sessionHostManager.Setup(x => x.LinuxContainersOnWindows).Returns(true);

            VmPathHelper.AdaptFolderPathsForLinuxContainersOnWindows(_vmConfiguration);

            _sessionHostsStartInfo.SessionHostType  = SessionHostType.Container;
            _sessionHostsStartInfo.PortMappingsList = new List <List <PortMapping> >()
            {
                new List <PortMapping>()
                {
                    new PortMapping()
                    {
                        GamePort = new Port()
                        {
                            Name     = "port",
                            Number   = 80,
                            Protocol = "TCP"
                        },
                        PublicPort = 1234,
                        NodePort   = 56001
                    }
                }
            };

            SessionHostContainerConfiguration sessionHostContainerConfiguration =
                new SessionHostContainerConfiguration(_vmConfiguration, _logger, _systemOperations, _dockerClient.Object, _sessionHostsStartInfo, shouldPublicPortMatchGamePort: true);

            IList <PortMapping> result = sessionHostContainerConfiguration.GetPortMappings(0);

            result[0].PublicPort.Should().Be(_sessionHostsStartInfo.PortMappingsList[0][0].PublicPort);
            result[0].GamePort.Number.Should().Be(result[0].PublicPort);
        }
コード例 #2
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        public void TestEnvVariablesWithSessionLinuxContainerOnWindow()
        {
            _sessionHostManager.Setup(x => x.LinuxContainersOnWindows).Returns(true);

            VmPathHelper.AdaptFolderPathsForLinuxContainersOnWindows(_vmConfiguration);

            _sessionHostsStartInfo.SessionHostType = SessionHostType.Container;

            SessionHostContainerConfiguration sessionHostContainerConfiguration =
                new SessionHostContainerConfiguration(_vmConfiguration, _logger, _systemOperations, _dockerClient.Object, _sessionHostsStartInfo, isRunningLinuxContainersOnWindows: true);

            IDictionary <string, string> envVariables =
                sessionHostContainerConfiguration.GetEnvironmentVariablesForSessionHost(0, TestLogFolderId, _sessionHostManager.Object.VmAgentSettings);

            string containerPath           = _VmDirectoryContainerRoot + "/GameLogs" + "/";
            string sharedContentFolderPath = _VmDirectoryContainerRoot + "/GameSharedContent";
            string gsdkConfigFilePath      = _VmDirectoryContainerRoot + "/Config" + "/gsdkConfig.json";
            string certificateFolderPath   = _VmDirectoryContainerRoot + "/GameCertificates";

            Assert.AreEqual(envVariables[LogsDirectoryEnvVariable], containerPath);
            Assert.AreEqual(envVariables[SharedContentFolderEnvVariable], sharedContentFolderPath);
            Assert.AreEqual(envVariables[ConfigFileEnvVariable], gsdkConfigFilePath);
            Assert.AreEqual(envVariables[CertificateFolderEnvVariable], certificateFolderPath);
        }
コード例 #3
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        public void TestCreateLegacyGSDKConfigFileWithSessionLinuxContainer()
        {
            _vmConfiguration = new VmConfiguration(56001, TestVmId, new VmDirectories(_root), true);

            _sessionHostManager.Setup(x => x.LinuxContainersOnWindows).Returns(true);

            VmPathHelper.AdaptFolderPathsForLinuxContainersOnWindows(_vmConfiguration);

            _sessionHostsStartInfo.SessionHostType  = SessionHostType.Container;
            _sessionHostsStartInfo.PortMappingsList = new List <List <PortMapping> >()
            {
                new List <PortMapping>()
                {
                    new PortMapping()
                    {
                        GamePort = new Port()
                        {
                            Name     = "port",
                            Number   = 80,
                            Protocol = "TCP"
                        },
                        PublicPort = 1234,
                        NodePort   = 56001
                    }
                }
            };

            List <PortMapping> mockPortMapping = _sessionHostsStartInfo.PortMappingsList[0];

            SessionHostContainerConfiguration sessionHostContainerConfiguration =
                new SessionHostContainerConfiguration(_vmConfiguration, _logger, _systemOperations, _dockerClient.Object, _sessionHostsStartInfo, true);

            sessionHostContainerConfiguration.Create(0, TestdDockerId, TestAgentIPaddress, _vmConfiguration, TestLogFolderId);

            string gsdkConfigFilePath = Path.Combine(_root, "Config", "SH0", "gsdkConfig.json");

            GsdkConfiguration gsdkConfigExpected = new GsdkConfiguration()
            {
                HeartbeatEndpoint = $"{TestAgentIPaddress}:56001",
                SessionHostId     = TestdDockerId,
                VmId                     = TestVmId,
                LogFolder                = "/data/GameLogs/",
                CertificateFolder        = "/data/GameCertificates",
                SharedContentFolder      = "/data/GameSharedContent",
                GamePorts                = mockPortMapping?.ToDictionary(x => x.GamePort.Name, x => x.GamePort.Number.ToString()),
                PublicIpV4Address        = TestPublicIpV4Address,
                GameServerConnectionInfo = new GameServerConnectionInfo
                {
                    PublicIpV4Adress       = TestPublicIpV4Address,
                    GamePortsConfiguration = new List <GamePort>()
                    {
                        new GamePort()
                        {
                            Name = mockPortMapping[0].GamePort.Name,
                            ServerListeningPort  = mockPortMapping[0].GamePort.Number,
                            ClientConnectionPort = mockPortMapping[0].PublicPort
                        }
                    }
                }
            };

            GsdkConfiguration gsdkConfig = JsonConvert.DeserializeObject <GsdkConfiguration>(File.ReadAllText(gsdkConfigFilePath));

            gsdkConfig.Should().BeEquivalentTo(gsdkConfigExpected);
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: PlayFab/MpsAgent
        public static async Task Main(string[] args)
        {
            string[] salutations =
            {
                "Have a nice day!",
                "Thank you for using PlayFab Multiplayer Servers",
                "Check out our docs at aka.ms/playfabdocs!",
                "Have a question? Check our community at community.playfab.com"
            };
            Console.WriteLine(salutations[new Random().Next(salutations.Length)]);

            string debuggingUrl = "https://github.com/PlayFab/gsdkSamples/blob/master/Debugging.md";

            Console.WriteLine($"Check this page for debugging tips: {debuggingUrl}");

            // lcow stands for Linux Containers On Windows => https://docs.microsoft.com/en-us/virtualization/windowscontainers/deploy-containers/linux-containers
            Globals.GameServerEnvironment = args.Contains("-lcow") && RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
                ? GameServerEnvironment.Linux : GameServerEnvironment.Windows; // LocalMultiplayerAgent is running only on Windows for the time being
            MultiplayerSettings settings = JsonConvert.DeserializeObject <MultiplayerSettings>(File.ReadAllText("MultiplayerSettings.json"));

            settings.SetDefaultsIfNotSpecified();

            MultiplayerSettingsValidator validator = new MultiplayerSettingsValidator(settings);

            if (!validator.IsValid())
            {
                Console.WriteLine("The specified settings are invalid. Please correct them and re-run the agent.");
                Environment.Exit(1);
            }

            string vmId =
                $"xcloudwusu4uyz5daouzl:{settings.Region}:{Guid.NewGuid()}:tvmps_{Guid.NewGuid():N}{Guid.NewGuid():N}_d";

            Console.WriteLine($"TitleId: {settings.TitleId}");
            Console.WriteLine($"BuildId: {settings.BuildId}");
            Console.WriteLine($"VmId: {vmId}");

            Globals.Settings = settings;
            string rootOutputFolder = Path.Combine(settings.OutputFolder, "PlayFabVmAgentOutput", DateTime.Now.ToString("s").Replace(':', '-'));

            Console.WriteLine($"Root output folder: {rootOutputFolder}");

            VmDirectories vmDirectories = new VmDirectories(rootOutputFolder);

            Globals.VmConfiguration = new VmConfiguration(settings.AgentListeningPort, vmId, vmDirectories, false);
            if (Globals.GameServerEnvironment == GameServerEnvironment.Linux && RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
            {
                VmPathHelper.AdaptFolderPathsForLinuxContainersOnWindows(Globals.VmConfiguration);  // Linux Containers on Windows requires special folder mapping
            }

            Directory.CreateDirectory(rootOutputFolder);
            Directory.CreateDirectory(vmDirectories.GameLogsRootFolderVm);
            Directory.CreateDirectory(Globals.VmConfiguration.VmDirectories.CertificateRootFolderVm);
            IWebHost host = new WebHostBuilder()
                            .UseKestrel()
                            .UseUrls($"http://*:{settings.AgentListeningPort}")
                            .UseContentRoot(Directory.GetCurrentDirectory())
                            .UseStartup <Startup>()
                            .Build();

            await host.StartAsync();

            Console.WriteLine($"Local Multiplayer Agent is listening on port {settings.AgentListeningPort}");

            Globals.SessionConfig = settings.SessionConfig ?? new SessionConfig()
            {
                SessionId = Guid.NewGuid()
            };
            Console.WriteLine($"{string.Join(", ", Globals.SessionConfig.InitialPlayers)}");
            await new MultiplayerServerManager(SystemOperations.Default, Globals.VmConfiguration, Globals.MultiLogger, SessionHostRunnerFactory.Instance)
            .CreateAndStartContainerWaitForExit(settings.ToSessionHostsStartInfo());

            await host.StopAsync();
        }