コード例 #1
0
ファイル: Program.cs プロジェクト: liuzhaolovezt/CSGL_Samples
        void EndSingleTimeCommand(VkCommandBuffer commandBuffer)
        {
            commandBuffer.End();
            var commands = new List <VkCommandBuffer> {
                commandBuffer
            };

            var info = new VkSubmitInfo();

            info.commandBuffers = commands;

            graphicsQueue.Submit(new List <VkSubmitInfo> {
                info
            }, null);
            graphicsQueue.WaitIdle();

            commandPool.Free(commands);
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: liuzhaolovezt/CSGL_Samples
        void CopyBuffer(VkBuffer src, VkBuffer dst, long size)
        {
            var info = new VkCommandBufferAllocateInfo();

            info.level = VkCommandBufferLevel.Primary;
            info.commandBufferCount = 1;

            var buffers = commandPool.Allocate(info);
            var buffer  = buffers[0];

            var beginInfo = new VkCommandBufferBeginInfo();

            beginInfo.flags = VkCommandBufferUsageFlags.OneTimeSubmitBit;

            buffer.Begin(beginInfo);

            VkBufferCopy region = new VkBufferCopy();

            region.srcOffset = 0;
            region.dstOffset = 0;
            region.size      = size;

            buffer.CopyBuffer(src, dst, new VkBufferCopy[] { region });
            buffer.End();

            var submitInfo = new VkSubmitInfo();

            submitInfo.commandBuffers = new List <VkCommandBuffer> {
                buffer
            };

            graphicsQueue.Submit(new List <VkSubmitInfo> {
                submitInfo
            }, null);
            graphicsQueue.WaitIdle();

            commandPool.Free(buffers);
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: liuzhaolovezt/CSGL_Samples
        void CreateCommandBuffers()
        {
            if (commandBuffers != null)
            {
                commandPool.Free(commandBuffers);
            }

            var info = new VkCommandBufferAllocateInfo();

            info.level = VkCommandBufferLevel.Primary;
            info.commandBufferCount = swapchainFramebuffers.Count;

            commandBuffers = new List <VkCommandBuffer>(commandPool.Allocate(info));

            for (int i = 0; i < commandBuffers.Count; i++)
            {
                var buffer    = commandBuffers[i];
                var beginInfo = new VkCommandBufferBeginInfo();
                beginInfo.flags = VkCommandBufferUsageFlags.SimultaneousUseBit;

                buffer.Begin(beginInfo);

                var renderPassInfo = new VkRenderPassBeginInfo();
                renderPassInfo.renderPass        = renderPass;
                renderPassInfo.framebuffer       = swapchainFramebuffers[i];
                renderPassInfo.renderArea.extent = swapchainExtent;

                VkClearValue clearColor = new VkClearValue {
                    color = new VkClearColorValue(0, 0, 0, 1f)
                };

                renderPassInfo.clearValues = new List <VkClearValue> {
                    clearColor
                };

                buffer.BeginRenderPass(renderPassInfo, VkSubpassContents.Inline);
                buffer.BindPipeline(VkPipelineBindPoint.Graphics, pipeline);
                buffer.Draw(3, 1, 0, 0);
                buffer.EndRenderPass();
                buffer.End();
            }
        }