コード例 #1
0
ファイル: Helper.cs プロジェクト: PedroRossa/HeightViewer
    public static GameObject LoadAudioClip(string name, string audioPath, Vizlab.AUDIO_TYPE audioType)
    {
        GameObject go = Instantiate(Resources.Load("PackageFilePanels/FilePanel_AudioObject") as GameObject);

        go.name = name;

        FilePanel_Audio fpa = go.GetComponent <FilePanel_Audio>();

        fpa.Initialize();
        fpa.SetTextTitle(name);
        fpa.LoadAudioFromPath(name, audioPath, audioType);

        return(go);
    }
コード例 #2
0
    public void LoadAudioFromPath(string name, string path, Vizlab.AUDIO_TYPE audioType)
    {
        switch (audioType)
        {
        case Vizlab.AUDIO_TYPE.MP3:
            //StartCoroutine(LoadAudioFile(name, path, AudioType.MPEG));
            break;

        case Vizlab.AUDIO_TYPE.WAV:
            StartCoroutine(LoadAudioFile(name, path, AudioType.WAV));
            break;

        default:
            Debug.Log("Unknown audio type!");
            break;
        }
    }