コード例 #1
0
        public void Init()
        {
            // Get control input settings from script
            ViveControlInputs = new Dictionary <ViveControlType, ViveControlInput>();
            ViveControlInputs.Add(ViveControlType.Grip, new ViveControlInput(SteamVR_Input.GetAction <SteamVR_Action_Boolean>("srinput", "grip")));
            ViveControlInputs.Add(ViveControlType.Trigger, new ViveControlInput(SteamVR_Input.GetAction <SteamVR_Action_Boolean>("srinput", "trigger")));
            ViveControlInputs.Add(ViveControlType.Touchpad, new ViveControlInput(SteamVR_Input.GetAction <SteamVR_Action_Boolean>("srinput", "touchpadclick"), SteamVR_Input.GetAction <SteamVR_Action_Boolean>("srinput", "touchpadtouch"), SteamVR_Input.GetAction <SteamVR_Action_Vector2>("srinput", "touchpadposition")));

            //// Get control input settings from inspector
            //for (int i = 0; i < (int)ViveControlType.Max; ++i)
            //    ViveControlInputs[(ViveControlType)i] = ViveControlInputList[i];

            // Disable 2D
            Player.instance.allowToggleTo2D = false;

            // Get hand and add listener to each button
            hand = ViveSR_Experience.instance.targetHand;
            for (int i = 0; i < (int)ViveControlType.Max; ++i)
            {
                ViveControlType type = (ViveControlType)i;

                if (type == ViveControlType.Touchpad)
                {
                    ViveControlInputs[type].actionTouch.AddOnUpdateListener(ClickListener, hand.handType);
                }
                ViveControlInputs[type].actionClick.AddOnUpdateListener(ClickListener, hand.handType);
            }
        }
コード例 #2
0
        void ClickListener(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource, bool newState)
        {
            if (fromSource != SteamVR_Input_Sources.LeftHand && fromSource != SteamVR_Input_Sources.RightHand)
            {
                return;
            }

            // Get button according to control type
            ViveControlType  controlType = ViveControlInputs.First(x => fromAction == x.Value.actionClick || fromAction == x.Value.actionTouch).Key;
            ViveControlInput input       = ViveControlInputs[controlType];

            // Get button click status
            ButtonStage status = GetInputActionStatus(fromAction, input);

            if (status == ButtonStage.None)
            {
                return;
            }

            // Call each button's delegate behavior
            if (controlType == ViveControlType.Grip)
            {
                if (gripDelegate != null)
                {
                    gripDelegate(status, Vector2.zero);
                }
                if (gripDelegate_Late != null)
                {
                    gripDelegate_Late(status, Vector2.zero);
                }
            }
            else if (controlType == ViveControlType.Trigger)
            {
                if (triggerDelegate != null)
                {
                    triggerDelegate(status, Vector2.zero);
                }
                if (triggerDelegate_Late != null)
                {
                    triggerDelegate_Late(status, Vector2.zero);
                }
            }
            else if (controlType == ViveControlType.Touchpad)
            {
                if (touchpadDelegate != null)
                {
                    touchpadDelegate(status, input.actionPosition.GetAxis(hand.handType));
                }
                if (touchpadDelegate_Late != null)
                {
                    touchpadDelegate_Late(status, input.actionPosition.GetAxis(hand.handType));
                }
            }
        }