void CreateDebugImages() { List <InfernoTower> infernos = InfernoTower.Find(CacheBehavior.Default).ToList(); List <WizardTower> wizTowers = WizardTower.Find(CacheBehavior.Default).ToList(); List <ArcherTower> archerTowers = ArcherTower.Find(CacheBehavior.Default).ToList(); List <ElixirStorage> elixirStorages = ElixirStorage.Find(CacheBehavior.Default).ToList(); EagleArtillery eagle = EagleArtillery.Find(CacheBehavior.Default); var d = DateTime.UtcNow; var debugFileName = $"Dragon Deploy {d.Year}-{d.Month}-{d.Day} {d.Hour}-{d.Minute}-{d.Second}-{d.Millisecond}"; using (Bitmap canvas = Screenshot.Capture()) { Screenshot.Save(canvas, $"{debugFileName}_1"); //Draw some stuff on it. Visualize.Axes(canvas); Visualize.Grid(canvas, redZone: true); Visualize.Target(canvas, mainTarget.Center, 40, Color.Red); Visualize.Target(canvas, deFunnelPoints[0], 40, Color.White); Visualize.Target(canvas, deFunnelPoints[1], 40, Color.White); Visualize.Target(canvas, balloonFunnelPoints[0], 40, Color.Pink); Visualize.Target(canvas, balloonFunnelPoints[1], 40, Color.Pink); for (int i = 0; i < infernos.Count(); i++) { Visualize.Target(canvas, infernos.ElementAt(i).Location.GetCenter(), 30, Color.Orange); } for (int i = 0; i < airDefenses.Count(); i++) { Visualize.Target(canvas, airDefenses.ElementAt(i).Location.GetCenter(), 30, Color.Cyan); } for (int i = 0; i < wizTowers.Count(); i++) { Visualize.Target(canvas, wizTowers.ElementAt(i).Location.GetCenter(), 30, Color.Purple); } for (int i = 0; i < archerTowers.Count(); i++) { Visualize.Target(canvas, archerTowers.ElementAt(i).Location.GetCenter(), 30, Color.RosyBrown); } if (eagle != null) { Visualize.Target(canvas, eagle.Location.GetCenter(), 30, Color.YellowGreen); } Visualize.Target(canvas, mainTarget.DeployGrunts, 40, Color.Beige); Screenshot.Save(canvas, $"{debugFileName}_2"); } //Write a text file that goes with all images that shows what is in the image. StringBuilder sb = new StringBuilder(); for (int i = 0; i < airDefenses.Count(); i++) { sb.AppendLine($"Air Defense {i + 1} - Level:{airDefenses.ElementAt(i).Level}"); } for (int i = 0; i < infernos.Count(); i++) { sb.AppendLine($"Inferno Tower {i + 1} - Level:{infernos.ElementAt(i).Level}"); } for (int i = 0; i < wizTowers.Count(); i++) { sb.AppendLine($"Wizard Tower {i + 1} - Level:{wizTowers.ElementAt(i).Level}"); } for (int i = 0; i < archerTowers.Count(); i++) { sb.AppendLine($"Archer Tower {i + 1} - Level:{archerTowers.ElementAt(i).Level}"); } if (eagle != null) { sb.AppendLine($"Eagle Artillery 1 - Level:{eagle.Level}"); } //System.IO.File.WriteAllText($@"C:\RaccoonBot\Debug Screenshots\{debugFileName}_3.txt", sb.ToString()); Log.Info($"{Tag} Deploy Debug Image Saved!"); }
private static void OutputDebugImage(string algorithmName, List <Building> buildings, List <Target> targetList, string AttackId) { var d = DateTime.UtcNow; var debugFileName = $"{algorithmName} {d.Year}-{d.Month}-{d.Day} {d.Hour}-{d.Minute}-{d.Second}-{d.Millisecond}[{AttackId}]".GetSafeFilename(); //Get a screen Capture of all targets we found... using (Bitmap canvas = Screenshot.Capture()) { Screenshot.Save(canvas, $"{debugFileName}_1"); Visualize.Axes(canvas); Visualize.Grid(canvas, redZone: true); //Draw the Max Outside Boundry For Deployment... for (int i = -35; i <= 35; i++) { var color = Color.Magenta; if (i % 2 == 0) { color = Color.LightPink; } float max = 30f; DrawLine(canvas, color, SafePoint(max, i), SafePoint(max, i + 1)); //Top Left Side DrawLine(canvas, color, SafePoint(i, max), SafePoint(i + 1, max)); //Top Right Side DrawLine(canvas, color, SafePoint(i + 1, -max), SafePoint(i, -max)); //Bottom Left Side DrawLine(canvas, color, SafePoint(-max, i + 1), SafePoint(-max, i)); //Bottom Right Side } //Temporary Draw all the Redpoints. foreach (var point in GameGrid.RedPoints) { DrawPoint(canvas, Color.Red, point); } //Temporary Draw all the Greenpoints. foreach (var point in GreenPoints) { DrawPoint(canvas, Color.Green, point); } foreach (var building in buildings) { var color = Color.White; if (building.GetType() == typeof(ElixirCollector) || building.GetType() == typeof(ElixirStorage)) { color = Color.Violet; } if (building.GetType() == typeof(GoldMine) || building.GetType() == typeof(GoldStorage)) { color = Color.Gold; } if (building.GetType() == typeof(DarkElixirDrill) || building.GetType() == typeof(DarkElixirStorage)) { color = Color.Brown; } //Draw a target on each building. Visualize.Target(canvas, building.Location.GetCenter(), 40, color); } //Save the Image to the Debug Folder... Screenshot.Save(canvas, $"{debugFileName}_2"); } //Get a screen Capture of all targets we found... using (Bitmap canvas = Screenshot.Capture()) { foreach (var target in targetList) { var color = Color.White; if (target.TargetBuilding.GetType() == typeof(ElixirCollector) || target.TargetBuilding.GetType() == typeof(ElixirStorage)) { color = Color.Violet; } if (target.TargetBuilding.GetType() == typeof(GoldMine) || target.TargetBuilding.GetType() == typeof(GoldStorage)) { color = Color.Gold; } if (target.TargetBuilding.GetType() == typeof(DarkElixirDrill) || target.TargetBuilding.GetType() == typeof(DarkElixirStorage)) { color = Color.Brown; } //Draw a target on each building. Visualize.Target(canvas, target.TargetBuilding.Location.GetCenter(), 40, color); Visualize.Target(canvas, target.DeployGrunts, 20, color); Visualize.Target(canvas, target.DeployRanged, 20, color); } //Save the Image to the Debug Folder... Screenshot.Save(canvas, $"{debugFileName}_3"); } Log.Debug("[Berts Algorithms] Collector/Storage & Target Debug Images Saved!"); }