protected override void OnCreate() { _visualPinballSimulationSystemGroup = World.GetOrCreateSystem <VisualPinballSimulationSystemGroup>(); _simulateCycleSystemGroup = World.GetOrCreateSystem <SimulateCycleSystemGroup>(); _collDataEntityQuery = EntityManager.CreateEntityQuery(typeof(ColliderData)); _eventQueue = new NativeQueue <EventData>(Allocator.Persistent); }
protected override void OnCreate() { _visualPinballSimulationSystemGroup = World.GetOrCreateSystem <VisualPinballSimulationSystemGroup>(); _eventQueue = new NativeQueue <EventData>(Allocator.Persistent); }