コード例 #1
0
 protected override void OnCreate()
 {
     _visualPinballSimulationSystemGroup = World.GetOrCreateSystem <VisualPinballSimulationSystemGroup>();
     _simulateCycleSystemGroup           = World.GetOrCreateSystem <SimulateCycleSystemGroup>();
     _collDataEntityQuery = EntityManager.CreateEntityQuery(typeof(ColliderData));
     _eventQueue          = new NativeQueue <EventData>(Allocator.Persistent);
 }
コード例 #2
0
 protected override void OnCreate()
 {
     _visualPinballSimulationSystemGroup = World.GetOrCreateSystem <VisualPinballSimulationSystemGroup>();
     _eventQueue = new NativeQueue <EventData>(Allocator.Persistent);
 }