// Adjust the location of any guidelines being drawn private void OnGuideLinesChange(List <Tuple <DataPoint, DataPoint> > lines) { foreach (VisualLine line in trackedGuideLines) { line.Destroy(); } trackedGuideLines.Clear(); foreach (GameObject obj in trackedGuideLineCaps) { Destroy(obj); } trackedGuideLineCaps.Clear(); foreach (Tuple <DataPoint, DataPoint> line in lines) { trackedGuideLines.Add(lineManager.CreateLine(line.Item1, line.Item2, guideLineColor, .075f)); GameObject endcap = Instantiate(lineEndCap, this.gameObject.transform); endcap.transform.position = line.Item1; VisualObjectFadeInDirection vofid = endcap.GetComponent <VisualObjectFadeInDirection>(); if (vofid != null) { vofid.direction = (new Vector2(line.Item2.X - line.Item1.X, line.Item2.Y - line.Item1.Y)).normalized; } trackedGuideLineCaps.Add(endcap); } }
private void OnLineDestroyed(DataPoint start, DataPoint end, DataEarnedScore points) { line?.Destroy(); if (points.total > 0) { DataPoint s = inputManager.ConvertToScreenPoint(start); DataPoint e = inputManager.ConvertToScreenPoint(end); DataPoint worldPos = new DataPoint((s.X + e.X) / 2, (s.Y + e.Y) / 2); foreach (DataPoint point in points.locations) { DataPoint loc = inputManager.ConvertToScreenPoint(point); visualTextFeedback.CreateText(loc, "+" + GameCore.pointsPerBubble, TextType.ScoreAddition); } if (points.bonus != 0) { visualTextFeedback.CreateText(worldPos, "Bonus! +" + points.bonus, TextType.ScoreAdditionBonus); } } line = null; }