protected override void CustomInspectorGUI() { base.CustomInspectorGUI(); VisSpawnPrefabTrigger trigger = target as VisSpawnPrefabTrigger; if (trigger == null) { return; } trigger.prefab = (GameObject)EditorGUILayout.ObjectField("\tPrefab", trigger.prefab, typeof(GameObject), false); EditorGUIUtility.LookLikeControls(); trigger.randomOffset = EditorGUILayout.Vector3Field("\tRandom Offset", trigger.randomOffset); EditorGUIUtility.LookLikeInspector(); }
protected override void CustomInspectorGUI() { base.CustomInspectorGUI(); VisSpawnPrefabTrigger trigger = target as VisSpawnPrefabTrigger; if (trigger == null) { return; } trigger.prefab = (GameObject)EditorGUILayout.ObjectField(" Prefab", trigger.prefab, typeof(GameObject), false); #if (UNITY_2_6 || UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5) EditorGUIUtility.LookLikeControls(); #endif trigger.randomOffset = EditorGUILayout.Vector3Field(" Random Offset", trigger.randomOffset); #if (UNITY_2_6 || UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5) EditorGUIUtility.LookLikeInspector(); #endif }