public override float StartCure(ICure icure, float healthValue) { if (Mathf.Abs(TotalHealth - VirusHealth.Value) > 0.1f) { _virusHealthAddEffect.StartHealthEffect(icure); } float vv = base.StartCure(icure, healthValue); var virusLevel = VirusTool.GetVirusColorLevel("VampireVirus", VirusGameDataAdapter.GetLevel(), VirusHealth.Value); if (virusLevel != CurColorLevel) { CurColorLevel = virusLevel; VirusSprite.Initi(CurColorLevel); transform.GetComponent <BubbleEffectMrg>().SetBubbleSprite(CurColorLevel); } return(vv); }
public override float StartCure(ICure iCure, float healthValue) { float vv = base.StartCure(iCure, healthValue); var virusLevel = VirusTool.GetVirusColorLevel("RegenerativeVirus", VirusGameDataAdapter.GetLevel(), VirusHealth.Value); if (virusLevel != CurColorLevel) { CurColorLevel = virusLevel; VirusSprite.Initi(CurColorLevel); transform.GetComponent <BubbleEffectMrg>().SetBubbleSprite(CurColorLevel); } if (Mathf.Abs(VirusHealth.Value - TotalHealth) < 0.1f) { _virusHealthAddEffect.StopHealthEffect(this); } return(vv); }
public override void Injured(float damageValue, bool isEffect) { if (VirusHealth.Value - damageValue <= 0) { Death(true, true, true, true); return; } VirusHealth.Value -= damageValue; var virusLevel = VirusTool.GetVirusColorLevel("VampireVirus", VirusGameDataAdapter.GetLevel(), VirusHealth.Value); if (virusLevel != CurColorLevel) { CurColorLevel = virusLevel; VirusSprite.Initi(CurColorLevel); transform.GetComponent <BubbleEffectMrg>().SetBubbleSprite(CurColorLevel); } if (isEffect) { virusHurtEffect.StartHurtEffect(); } }
public override void Injured(float damageValue, bool isEffect) { if (VirusHealth.Value - damageValue <= 0) { Death(true, true, true, true); return; } VirusHealth.Value -= damageValue; var virusLevel = VirusTool.GetVirusColorLevel("RegenerativeVirus", VirusGameDataAdapter.GetLevel(), VirusHealth.Value); if (virusLevel != CurColorLevel) { CurColorLevel = virusLevel; VirusSprite.Initi(CurColorLevel); transform.GetComponent <BubbleEffectMrg>().SetBubbleSprite(CurColorLevel); } if (isEffect) { _virusHurtEffect.StartHurtEffect(); } _virusHealthAddEffect.StopHealthEffect(this); _totalTime = 0.5f; _ishurt = true; }