コード例 #1
0
ファイル: PlayerMovement.cs プロジェクト: JohnCS94/Word-Snake
    // Update is called once per frame
    void Update()
    {
#if UNITY_STANDALONE || UNITY_WEBPLAYER
        if (moveEnabled == true && Time.timeScale != 0)
        {
            if (Input.GetKey(KeyCode.UpArrow) || joystick.up())
            {
                if (downDir == false)
                {
                    transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, 0);
                    mDir = Vector2.up * unitsPerFrame;

                    upDir    = true;
                    downDir  = false;
                    rightDir = false;
                    leftDir  = false;
                    setMovement();
                }
            }
            else if (Input.GetKey(KeyCode.DownArrow) || joystick.down())
            {
                if (upDir == false)
                {
                    transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, 180);
                    mDir = Vector2.down * unitsPerFrame;

                    upDir    = false;
                    downDir  = true;
                    rightDir = false;
                    leftDir  = false;
                    setMovement();
                }
            }
            else if (Input.GetKey(KeyCode.LeftArrow) || joystick.left())
            {
                if (rightDir == false)
                {
                    transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, 90);
                    mDir = Vector2.left * unitsPerFrame;

                    upDir    = false;
                    downDir  = false;
                    rightDir = false;
                    leftDir  = true;
                    setMovement();
                }
            }
            else if (Input.GetKey(KeyCode.RightArrow) || joystick.right())
            {
                if (leftDir == false)
                {
                    transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, -90);
                    mDir = Vector2.right * unitsPerFrame;

                    upDir    = false;
                    downDir  = false;
                    rightDir = true;
                    leftDir  = false;
                    setMovement();
                }
            }
        }
#endif

#if UNITY_ANDROID || UNITY_IPHONE
        if (moveEnabled == true && Time.timeScale != 0)
        {
            if (PlayerPrefs.GetString("Controls").Equals("Swipe"))
            {
                if (Input.touchCount > 0)
                {
                    Touch myTouch = Input.touches[0];

                    if (myTouch.phase == TouchPhase.Began)
                    {
                        touchOrigin = myTouch.position;
                    }
                    else if (myTouch.phase == TouchPhase.Ended)
                    {
                        Vector2 touchEnd = myTouch.position;
                        float   x        = touchEnd.x - touchOrigin.x;
                        float   y        = touchEnd.y - touchOrigin.y;

                        //PositionX.text = "X: " + touchOrigin.x + " " + touchEnd.x + "|" + x + "";
                        //PositionY.text = "Y: " + touchOrigin.y + " " + touchEnd.y + "|" + y + "";

                        touchOrigin = Vector2.zero;
                        if (Mathf.Abs(x) > Mathf.Abs(y))
                        {
                            if (x < 0 && rightDir == false)
                            {
                                transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, 90);
                                mDir = Vector2.left * unitsPerFrame;

                                upDir    = false;
                                downDir  = false;
                                rightDir = false;
                                leftDir  = true;
                                setMovement();
                            }
                            if (x > 0 && leftDir == false)
                            {
                                transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, -90);
                                mDir = Vector2.right * unitsPerFrame;

                                upDir    = false;
                                downDir  = false;
                                rightDir = true;
                                leftDir  = false;
                                setMovement();
                            }
                        }
                        if (Mathf.Abs(y) > Mathf.Abs(x))
                        {
                            if (y < 0 && upDir == false)
                            {
                                transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, 180);
                                mDir = Vector2.down * unitsPerFrame;

                                upDir    = false;
                                downDir  = true;
                                rightDir = false;
                                leftDir  = false;
                                setMovement();
                            }

                            if (y > 0 && downDir == false)
                            {
                                transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, 0);
                                mDir = Vector2.up * unitsPerFrame;

                                upDir    = true;
                                downDir  = false;
                                rightDir = false;
                                leftDir  = false;
                                setMovement();
                            }
                        }
                    }
                }
            }

            else if (Time.timeScale == 1)
            {
                if (PlayerPrefs.GetString("Controls").Equals("Joystick"))
                {
                    if (joystick.up() && downDir == false)
                    {
                        transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, 0);
                        mDir = Vector2.up * unitsPerFrame;

                        upDir    = true;
                        downDir  = false;
                        rightDir = false;
                        leftDir  = false;
                        setMovement();
                    }
                    if (joystick.right() && leftDir == false)
                    {
                        transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, -90);
                        mDir = Vector2.right * unitsPerFrame;

                        upDir    = false;
                        downDir  = false;
                        rightDir = true;
                        leftDir  = false;
                        setMovement();
                    }
                    if (joystick.down() && upDir == false)
                    {
                        transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, 180);
                        mDir = Vector2.down * unitsPerFrame;

                        upDir    = false;
                        downDir  = true;
                        rightDir = false;
                        leftDir  = false;
                        setMovement();
                    }
                    if (joystick.left() && rightDir == false)
                    {
                        transform.GetChild(0).transform.localRotation = Quaternion.Euler(0, 0, 90);
                        mDir = Vector2.left * unitsPerFrame;

                        upDir    = false;
                        downDir  = false;
                        rightDir = false;
                        leftDir  = true;
                        setMovement();
                    }
                }

                else if (PlayerPrefs.GetString("Controls").Equals("DPad"))
                {
                    upBtn.onClick.AddListener(Up);
                    downBtn.onClick.AddListener(Down);
                    leftBtn.onClick.AddListener(Left);
                    rightBtn.onClick.AddListener(Right);
                }
            }
        }
#endif

        if (pointsHistory.Count == 0)
        {
            pointCreate();
        }
        if (pointsHistory != null && GameObject.FindGameObjectWithTag("Player").transform.position != pointsHistory[pointsHistory.Count - 1])
        {
            pointCreate();
        }
    }