コード例 #1
0
    protected void GenerateOutputs(float[] variableValues)
    {
        //VirtualConsole.Log ("Executing code...");
        //string codeToRun = (inTestMode) ? testCodeText : code;
        string codeToRun = code;

        compiler = new VirtualCompiler(codeToRun);
        for (int i = 0; i < EV.outputs.Count; i++)
        {
            compiler.AddOutputFunction(EV.outputs[i].name);
        }
        for (int i = 0; i < EV.constants.Count; i++)
        {
            compiler.AddInput(EV.constants[i].name, EV.constants[i].value);
        }
        for (int i = 0; i < variableValues.Length; i++)
        {
            compiler.AddInput(EV.variables[i], variableValues[i]);
        }

        //VirtualConsole.LogInputs (inputNames, inputValues);

        List <VirtualFunction> outputs = compiler.Run();

        foreach (VirtualFunction function in outputs)
        {
            if (outputs.Count > 0)
            {
                string val = "";
                if (function.values.Count > 0)
                {
                    val = function.values[0];
                }
                var func = new Function()
                {
                    name = function.name, value = val
                };
                outputQueue.Enqueue(func);
            }

            //VirtualConsole.LogOutput (func.name, func.value);
        }
    }
コード例 #2
0
ファイル: HackingGame.cs プロジェクト: MaGiiC123/CodingGame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.R))
        {
            Restart();
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            computer.SetActive(true);
            editor.SetActive(true);
            player.gameObject.SetActive(false);
        }
        if (computer.activeSelf)
        {
            if (Input.GetKeyDown(KeyCode.C) && (Input.GetKey(KeyCode.LeftControl)))//|| Input.GetKey (KeyCode.LeftCommand)))
            {
                computer.SetActive(false);
                player.gameObject.SetActive(true);
            }
        }
        guards = FindObjectsOfType <HackingEnemy>();
        if (!active && player.transform.position.z > -3)
        {
            active        = true;
            turret.active = true;
            foreach (var e in guards)
            {
                e.active = true;
            }
        }

        if (active && player != null)
        {
            string code = (useTestSolution) ? testCodeSolution.text : testCodeInitial.text;
            code = editor.code;
            VirtualCompiler compiler = new VirtualCompiler(code);
            VirtualComputer cc       = computer.GetComponent <VirtualComputer>();
            cc.availableModules[0] = turret;
            compiler.vComputer     = cc;

            float[] guardSpeed = new float[guards.Length];
            float[] guardPosX  = new float[guards.Length];
            float[] guardPosY  = new float[guards.Length];
            float[] guardDirX  = new float[guards.Length];
            float[] guardDirY  = new float[guards.Length];

            for (int i = 0; i < guards.Length; i++)
            {
                guardSpeed[i] = guards[i].speed;
                guardPosX[i]  = guards[i].transform.position.x;
                guardPosY[i]  = guards[i].transform.position.z;
                guardDirX[i]  = guards[i].transform.forward.x;
                guardDirY[i]  = guards[i].transform.forward.y;
            }
            compiler.AddInputArray(nameof(guardSpeed), guardSpeed);
            compiler.AddInputArray(nameof(guardPosX), guardPosX);
            compiler.AddInputArray(nameof(guardPosY), guardPosY);
            compiler.AddInputArray(nameof(guardDirX), guardDirX);
            compiler.AddInputArray(nameof(guardDirY), guardDirY);
            compiler.AddInput("numGuards", guards.Length);

            compiler.AddInput("intruderPosX", player.transform.position.x);
            compiler.AddInput("intruderPosY", player.transform.position.z);
            compiler.AddInput("intruderDirX", player.dir.x);
            compiler.AddInput("intruderDirY", player.dir.y);
            compiler.AddInput("intruderSpeed", player.speed);

            compiler.AddInput("missileSpeed", turret.missilePrefab.speed);
            compiler.AddInput("turretPosX", turret.muzzle.position.x);
            compiler.AddInput("turretPosY", turret.muzzle.position.z);
            compiler.AddInput("turretHeight", turret.muzzle.position.y);

            compiler.AddOutputFunction("setAim");
            compiler.AddOutputFunction("powerUp");
            compiler.AddOutputFunction("setInactive");

            List <VirtualFunction> output = compiler.Run();
            ExecuteFunctions(output);


            //OLD

            /*if (output.Count > 0)
             * {
             *  float aimX = output[1].values[0];
             *  float aimY = output[1].values[1];
             *  turret.setAim(aimX, aimY);
             * }*/
        }
    }
コード例 #3
0
ファイル: Task.cs プロジェクト: MaGiiC123/CodingGame
    protected void GenerateOutputs(float[] variableValues)
    {
        //VirtualConsole.Log ("Executing code...");
        string codeToRun = (inTestMode) ? testCodeText : code;

        compiler = new VirtualCompiler(codeToRun);

        compiler.availableFuncsWthoutReturnV.Add("testMethod", testMethod);
        compiler.AddOutputFunction("testMethod2");

        for (int i = 0; i < taskInfo.outputs.Length; i++)
        {
            compiler.AddOutputFunction(taskInfo.outputs[i].name);
        }
        for (int i = 0; i < taskInfo.constants.Length; i++)
        {
            compiler.AddInput(taskInfo.constants[i].name, taskInfo.constants[i].value);
        }
        for (int i = 0; i < variableValues.Length; i++)
        {
            compiler.AddInput(taskInfo.variables[i], variableValues[i]);
        }

        //VirtualConsole.LogInputs (inputNames, inputValues);

        List <VirtualFunction> outputs = compiler.Run();

        if (outputs.Count > 0)
        {
            foreach (VirtualFunction vFunc in outputs)
            {
                //object[] mParams = new object[vFunc.values.Count];
                //Array.Copy(vFunc.values.ToArray(), mParams, vFunc.values.Count);
                if (vFunc.delFunc != null)
                {
                    vFunc.delFunc.Invoke(this, null);
                }


                if (vFunc.FunctionWithoutParam != null && vFunc.FunctionWithParam != null)
                {
                    if (vFunc.values.Count <= 1)
                    {
                        vFunc.FunctionWithoutParam.Invoke();
                    }
                    else
                    {
                        string vFuncReturnValue = vFunc.FunctionWithParam.Invoke(vFunc.values[0].ToString());
                    }
                }
            }

            float val = 0;
            if (outputs[0].values.Count > 0 && outputs[0].values[0] is float)
            {
                val = (float)outputs[0].values[0];
            }
            var func = new Function()
            {
                name = outputs[0].name, value = val
            };
            outputQueue.Enqueue(func);

            VirtualConsole.LogOutput(func.name, func.value);
        }
    }