public VinyardGroundItemPart(int itemID, VinyardGroundPosition info, int offsetX, int offsetY) { m_ItemID = itemID; m_Info = info; m_OffsetX = offsetX; m_OffsetY = offsetY; }
public VinyardGroundItemPart GetItemPart(VinyardGroundPosition pos) { int i = (int)pos; if (i < 0 || i >= m_Entries.Length) { i = 0; } return(m_Entries[i]); }
public VinyardGroundItemPart( int itemID, VinyardGroundPosition info, int offsetX, int offsetY ) { m_ItemID = itemID; m_Info = info; m_OffsetX = offsetX; m_OffsetY = offsetY; }
public VinyardGroundItemPart GetItemPart( VinyardGroundPosition pos ) { int i = (int)pos; if ( i < 0 || i >= m_Entries.Length ) i = 0; return m_Entries[i]; }