void OpponentsMakeDecisionsDay() { //create probability of taking action in each agent for (int i = 0; i < opponentList.Count; ++i) { VillageScript opponentScript = opponentList [i].GetComponent <VillageScript> (); opponentScript.MakeBufferedDecision(); } }
void OpponentsMakeDecisionsNight() { bool needText = false; for (int i = 0; i < opponentList.Count; ++i) { VillageScript opponentScript = opponentList [i].GetComponent <VillageScript> (); opponentScript.MakeBufferedDecision(); } }