public void createFromReturnData(VillageBuildingReturnData serverBuild) { this.completeRequestSent = false; this.buildingID = serverBuild.buildingID; this.buildingLocation = (Point)serverBuild.buildingLocation; this.buildingType = serverBuild.buildingType; this.serverCalcRate = this.calcRate = serverBuild.calcRate; this.serverJourneyTime = serverBuild.journeyTime; this.completionTime = serverBuild.completionTime; this.lastCalcTime = serverBuild.lastCalcTime; this.lastDataLevel = serverBuild.lastDataLevel; this.gotEmployee = serverBuild.gotEmployee; this.buildingActive = serverBuild.active; this.localComplete = true; this.deletionTime = serverBuild.deletionTime; this.serverDeleting = serverBuild.deleting; this.capitalResourceLevels = serverBuild.capitalResourceLevels; if (this.baseSprite != null) { this.baseSprite.clearText(); this.baseSprite.clearSecondText(); } }
public void createFromReturnData(VillageBuildingReturnData serverBuild) { this.completeRequestSent = false; this.buildingID = serverBuild.buildingID; this.buildingLocation = (Point) serverBuild.buildingLocation; this.buildingType = serverBuild.buildingType; this.serverCalcRate = this.calcRate = serverBuild.calcRate; this.serverJourneyTime = serverBuild.journeyTime; this.completionTime = serverBuild.completionTime; this.lastCalcTime = serverBuild.lastCalcTime; this.lastDataLevel = serverBuild.lastDataLevel; this.gotEmployee = serverBuild.gotEmployee; this.buildingActive = serverBuild.active; this.localComplete = true; this.deletionTime = serverBuild.deletionTime; this.serverDeleting = serverBuild.deleting; this.capitalResourceLevels = serverBuild.capitalResourceLevels; if (this.baseSprite != null) { this.baseSprite.clearText(); this.baseSprite.clearSecondText(); } }