private void TurnBackToTrophy() { ViewsEvents viewEvents = new ViewsEvents(); viewEvents.WinMoneyClick(); SceneManager.UnloadScene("BankingInformation"); eventsController.ShowPopupError("popupOups"); //Debug.Log("turn back to trophy with Ouups popup"); }
void selectWinMoney() { ViewsEvents viewEvents = new ViewsEvents(); viewEvents.WinMoneyClick(); BottomMenuController bottomMenu = BottomMenuController.getInstance(); bottomMenu.selectWinMoney(); bottomMenu.unselectSettings(); bottomMenu.unselectHome(); bottomMenu.unselectHaveFun(); }
void OnApplicationPause(bool pauseStatus) { if (pauseStatus) { //android onPause() } else { //android onResume() //Debug.Log("OnResume"); // is Back after payement ? UnityThreading.ActionThread myThread; string token = um.getCurrentSessionToken(); myThread = UnityThreadHelper.CreateThread(() => { //Debug.Log("check status"); string trasactionState = checkStatus(orderId, token); // // UnityThreadHelper.Dispatcher.Dispatch (() => { // try { // SceneManager.UnloadScene ("Loader"); // } catch (Exception ex) { // } // }); if (isBackAfterPayment == true) { //Debug.Log("orderId " + orderId); //Debug.Log("trasactionState " + trasactionState); if (!string.IsNullOrEmpty(orderId)) { //Debug.Log("Line:1184 "); if (!string.IsNullOrEmpty(trasactionState)) { //Debug.Log("Line:1189 "); if (trasactionState == "completed") { //Debug.Log("Line:1196"); //Debug.Log("Line:1197"); Thread.Sleep(6000); var notification = getNotificationfromServer(N["details"]["order"]["id"]); //Debug.Log("Line:1202: " + notification); if (notification["data"]["state"].Value == "completed") { //Debug.Log("Line:1205:"); UnityThreadHelper.Dispatcher.Dispatch(() => { // Payment Completed orderId = null; isBackAfterPayment = false; // SceneManager.UnloadScene ("Loader"); UserManager.CurrentMoney = (usr.money_credit + WalletScript.LastCredit).ToString("N2").Replace(",", "."); ViewsEvents viewEvents = new ViewsEvents(); viewEvents.WinMoneyClick(); EventsController nbs = new EventsController(); nbs.ShowPopup("popupCongrat"); //GameObject.Find ("popupCongrat").transform.localScale = Vector3.one; Text TextMain = GameObject.Find("TextMain").GetComponent <Text> (); TextMain.text = WalletScript.LastCredit.ToString("N2").Replace(",", ".") + CurrencyManager.CURRENT_CURRENCY; try { SceneManager.UnloadScene("Loader"); } catch (Exception ex) {} SceneManager.UnloadScene("BankingInformation"); }); } } else if (trasactionState == "forwarding") { //Debug.Log("Line:1252:"); UnityThreadHelper.Dispatcher.Dispatch(() => { try { SceneManager.UnloadScene("Loader"); } catch (Exception ex) {} //Debug.Log("please confirm your payment"); GameObject.Find("popupPaymentWaitingForApproval").transform.localScale = Vector3.zero; GameObject.Find("popupPaymentNotConfirmed").transform.localScale = Vector3.one; }); } else if (trasactionState == "declined") { //Debug.Log("Line:1265:"); UnityThreadHelper.Dispatcher.Dispatch(() => { //SceneManager.UnloadScene ("Loader"); try { SceneManager.UnloadScene("Loader"); } catch (Exception ex) {} GameObject.Find("popup_payment").transform.localScale = Vector3.zero; ViewsEvents viewEvents = new ViewsEvents(); viewEvents.WinMoneyClick(); SceneManager.UnloadScene("BankingInformation"); eventsController.ShowPopupError("popupOups"); //Debug.Log("turn back to trophy with Ouups popup"); }); } else { } } else { //Debug.Log("Line:1286:"); UnityThreadHelper.Dispatcher.Dispatch(() => { ViewsEvents viewEvents = new ViewsEvents(); viewEvents.WinMoneyClick(); try { SceneManager.UnloadScene("Loader"); } catch (Exception ex) {} SceneManager.UnloadScene("BankingInformation"); eventsController.ShowPopupError("popupOups"); }); } } } }); } }
void HipayConfig(string card_number, string cvc, string card_expiry_month, string card_expiry_year, string card_holder, string amount, string token, string userId) { UserManager um = new UserManager(); string url = Endpoint.classesURL + "/payments/charge/" + userId; ServicePointManager.ServerCertificateValidationCallback = MyRemoteCertificateValidationCallback; HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); request.Method = "POST"; request.Headers["x-access-token"] = token; request.Headers["Access-Control-Request-Headers"] = "Content-Type"; request.Headers["Access-Control-Request-Headers"] = "Authorization"; request.ContentType = @"application/json"; using (var stream = request.GetRequestStream()) { byte[] jsonAsBytes = Encoding.UTF8.GetBytes("{\"card_number\":\"" + card_number + "\",\"cvc\":\"" + cvc + "\",\"card_expiry_month\":\"" + card_expiry_month + "\",\"card_expiry_year\":\"" + card_expiry_year + "\",\"card_holder\":\"" + card_holder.ToUpper() + "\",\"amount\":\"" + amount + "\",\"user_id\":\"" + userId + "\"}"); stream.Write(jsonAsBytes, 0, jsonAsBytes.Length); } try { using (HttpWebResponse response = (HttpWebResponse)request.GetResponse()) { ////Debug.Log ("Line: 822"); System.IO.Stream s = response.GetResponseStream(); using (System.IO.StreamReader sr = new System.IO.StreamReader(s)) { // //Debug.Log ("Line: 824"); var jsonResponse = sr.ReadToEnd(); //Debug.Log(jsonResponse); N = JSON.Parse(jsonResponse); try { //Get the order id to check payment confirmation orderId = N["details"]["order"]["id"].Value; //TODO TO Verify if (UserManager.CurrentHipayOrderId != null && UserManager.CurrentHipayOrderId != orderId) { UserManager.CurrentHipayOrderId = orderId; } //Debug.Log("forwardUrl: " + N["forwardUrl"].Value); forwardUrl = N["details"]["forwardUrl"].Value; if (!string.IsNullOrEmpty(N["details"]["forwardUrl"].Value)) { //Open Browser to verify URL UnityThreadHelper.Dispatcher.Dispatch(() => { isBackAfterPayment = true; Application.OpenURL(N["details"]["forwardUrl"].Value); }); /*-----------------------------------------------------------------*/ //checkStatus(orderId); /*-----------------------------------------------------------------*/ } else { //Debug.Log("state: " + N["details"]["state"].Value); if (N["details"]["state"].Value != "declined") { //Debug.Log("before notification ......"); /*-----------------------------------------------------------------*/ //Get Server-to-server Notification from hipay to confirm transaction /*-----------------------------------------------------------------*/ Thread.Sleep(2000); //Debug.Log("after thread sleeping ......"); var notification = getNotificationfromServer(N["details"]["order"]["id"].Value); //Debug.Log("notification state: " + notification["data"]["state"].Value); if (notification["data"]["state"].Value == "completed") { UnityThreadHelper.Dispatcher.Dispatch(() => { //Debug.Log("user argent after float parse " + usr.money_credit); //Debug.Log("WalletScript.LastCredit " + WalletScript.LastCredit); //Debug.Log("CurrentMoney " + (usr.money_credit + WalletScript.LastCredit).ToString("N2").Replace(",", ".")); // Payment Completed orderId = null; isBackAfterPayment = false; UserManager.CurrentMoney = (usr.money_credit + WalletScript.LastCredit).ToString("N2").Replace(",", "."); //TODO ViewsEvents viewEvents = new ViewsEvents(); viewEvents.WinMoneyClick(); eventsController.ShowPopup("popupCongrat"); Text TextMain = GameObject.Find("TextMain").GetComponent <Text> (); TextMain.text = WalletScript.LastCredit.ToString("N2").Replace(",", ".") + CurrencyManager.CURRENT_CURRENCY; SceneManager.UnloadScene("BankingInformation"); }); } else if (notification["data"]["state"].Value == "declined") { UnityThreadHelper.Dispatcher.Dispatch(() => { //turn back to trophy with Ouups popup TurnBackToTrophy(); }); } else { if (notification["data"]["state"].Value == "pending") { if (notification["data"]["message"].Value == "Risk Challenged") { UnityThreadHelper.Dispatcher.Dispatch(() => { GameObject.Find("popupPaymentWaitingForApproval").transform.localScale = Vector3.zero; //turn back to trophy with Ouups popup TurnBackToTrophy(); }); } } } } else if (N["details"]["state"].Value == "declined") { UnityThreadHelper.Dispatcher.Dispatch(() => { //turn back to trophy with Ouups popup TurnBackToTrophy(); }); } } } catch (Exception e) { UnityThreadHelper.Dispatcher.Dispatch(() => { //turn back to trophy with Ouups popup //Debug.Log(e); TurnBackToTrophy(); }); } } } } catch (WebException ex) { //Debug.Log(ex); UnityThreadHelper.Dispatcher.Dispatch(() => { //turn back to trophy with Ouups popup TurnBackToTrophy(); }); } }